Satisfactory Clips Archive - April 14th, 2026

April 14th, 2026 Livestream

External Link

Clips are from both the Coffee Stain Studios and Satisfactory Clips Archive channels.

  1. 00:00 Stream Starting Soon
  2. Intro / State of Dev

    1. 09:16 Intro
    2. 10:38 Mikael Talk: Proper sick (Part 1)
    3. 11:53 No Community Highlights today (Part 1)
    4. State of Dev (Part 1)

      1. 13:16 Intro
      2. 13:29 New patch next week (Part 1)
    5. 13:39 Mikael Talk: Proper sick (Part 2)
    6. 15:30 Q&A: When will Golf be integrated?
    7. 15:42 Mikael Talk: Proper sick (Part 3)
    8. 16:19 No Community Highlights today (Part 2)
    9. 16:54 Mikael Talk: Proper sick (Part 4)
    10. State of Dev (Part 2)

      1. New patch next week (Part 2)

        1. 17:26 Patch was delayed
        2. 20:35 Last Patch for EXP before 1.2 hits Live (Part 1)
        3. 21:53 Not going to ramble on about the Patch Notes
    11. 22:29 Community FYI: Loving the new Truck routes, btw (Part 1)
    12. Checking In With Chat

      1. 22:56 Q&A: Could you guess if any Train things? (Part 1)
      2. 23:27 Q&A: Any comment about mysterious new mode for 1.3?
      3. 23:40 Q&A: Rail Track to be placed the same way as Truck Routes?
      4. 24:25 Q&A: Could you guess if any Train things? (Part 2)
      5. 24:31 Community FYI: Loving the new Truck routes, btw (Part 2)
      6. 24:43 Q&A: Is Mikael drinking Coffee today?
    13. State of Dev (Part 3)

      1. 24:56 Community FYI: Only issue with Weather is how often it Rains
      2. 25:07 Last Patch for EXP before 1.2 hits Live (Part 2)
      3. 27:03 A Big Thank You
      4. 27:46 State of Dev Recap
      5. 27:57 Daisy Chaining
      6. 29:20 Roads, Architecture, New Finishes, etc. have been escalated
  3. Q&A

    1. 30:24 Q&A: Invisible Trucks?
    2. 30:34 Community FYI: First play-through with my daughter
    3. 30:49 Technical Difficulties
    4. 31:50 How to participate in Q&A
    5. 32:39 Q&A: Any chance for electric Vehicles with charging stations? (Part 1)
    6. 33:59 Q&A: Will we ever see Solar panels?
    7. 34:37 Q&A: Any chance for electric Vehicles with charging stations? (Part 2)
    8. 34:54 Q&A: Any Train logic planned for the future?
    9. 35:15 Q&A: 1.2 release, when?
    10. 35:26 Q&A: When will the Explorer get the love it deserves? (Part 1)
    11. 37:30 Q&A: Will Milestones get multipliers the same as Space Elevator parts?
    12. 38:01 Q&A: Why do Train Tracks light up when unpowered?
    13. 38:10 Please use the QA Site
    14. 38:43 No Community Highlights today (Part 3)
    15. 39:13 Q&A: Can we have a motorcycle, please? (Part 1)
    16. Mikael Talk: Proper sick (Part 5)

      1. 39:54 Q&A: How are you doing Mikael? (Part 1)
    17. 41:28 Q&A: When will 1.2 hit Console?
    18. Q&A: How are you doing Mikael? (Part 2)

      1. 41:35 Mikael Talk: Proper sick (Part 6)
    19. 42:08 Q&A: When can expect proper information about future Updates?
    20. 42:45 Q&A: Could it be possible to write how many nodes there are in the different Game Modes? (Part 1)
    21. 43:47 Q&A: Will there ever be planes?
    22. 43:53 Q&A: Sometimes Trucks seem to teleport to another part of the route instead of pulling out?
    23. State of Dev (Part 4)

      1. 44:15 Mikael Talk: Inventory Stacks issue
    24. 47:10 Q&A: Will there be an official production planner tool?
    25. 47:20 Q&A: Will there be an option for multiple custom Swatches?
    26. 48:23 Q&A: People wanting a Mac OS release still don't watch the livestreams? (Part 1)
    27. 48:54 Q&A: Any new 1.2 teasers?
    28. 49:35 Q&A: People wanting a Mac OS release still don't watch the livestreams? (Part 2)
    29. 51:28 Q&A: Can we have a motorcycle, please? (Part 2)
    30. 51:45 Q&A: Will Blueprint auto-connect for 1.2 Vehicle Paths get fixed?
    31. 51:59 Q&A: Is the office haunted? (Part 1)
    32. 52:22 Q&A: Is the bug known that you can't drive the Cyber Truck to the left?
    33. 53:00 Q&A: Is the office haunted? (Part 2)
    34. 53:08 Q&A: What about adding a fullness indicator for Storage Containers?
    35. 54:42 Q&A: Will old Saves be affected when the 1.2 Update goes live?
    36. 56:00 Community FYI: Andrew is ironically directly responsible for performance getting better
    37. Mikael Talk: Proper sick (Part 7)

      1. 56:13 Q&A: How are you doing Mikael? (Part 3)
    38. 56:30 Q&A: Can we have a way to remove legacy roads completely?
    39. 57:18 Q&A: Is there any plan for a Fluid dynamics rework?
    40. 59:30 Q&A: What does Mikael personally think would be a good challenge for 1.2?
    41. Q&A: What are the chances of us getting a "supply x items per minute to the Space Elevator" option? (Part 1)

      1. 59:49 Q&A: What are the chances of us getting a "supply x items per minute to the Space Elevator" option?
      2. 1:02:23 Community FYI: The game is fine the way it is
      3. 1:02:50 Community FYI: I always rage-quit before the last phase
      4. 1:03:13 Community FYI: 700 hours, not nearly finished
    42. 1:03:17 Q&A: Paid DLC?
    43. Q&A: What are the chances of us getting a "supply x items per minute to the Space Elevator" option? (Part 2)

      1. 1:03:19 Community FYI: End-game factory vs. performance, always seem to struggle in the end
    44. 1:05:47 Q&A: Satisfactory Calculator website lets us change Randomisation options, will this get added?
    45. 1:06:12 Q&A: Have you heard of the invisible Building bug that seems to happen on the client side?
    46. Q&A: What are the chances of us getting a "supply x items per minute to the Space Elevator" option? (Part 3)

      1. 1:06:33 Community FYI: Steam won't even let you upload your save file if it's over 500mb
    47. 1:06:40 Q&A: Free placement, when?
    48. 1:07:08 Q&A: Is there any plan to nerf making the player invulnerable while inside Vehicles?
    49. 1:07:18 Q&A: How many lines of code does the game have?
    50. 1:07:40 Q&A: Transparent Pipes? (Part 1)
    51. 1:08:45 Q&A: Will sound issues such as no Weather noise in The HUB be fixed in the next release?
    52. 1:10:11 Q&A: What is the history of Ficsonium?
    53. 1:10:15 Q&A: Transparent Pipes? (Part 2)
    54. 1:10:42 Q&A: Can we add a small notepad in the game so we can write over the screen?
    55. 1:11:20 Q&A: In 1.2 it looks like holding ctrl to snap machines next to each other stops working?
    56. Q&A: Can we keep Legacy Paths as an alternate option?

      1. 1:12:05 Q&A: Can we keep Legacy Paths as an alternate option?
      2. 1:13:18 Q&A: Will wait times be reintroduced in 1.2?
    57. 1:15:38 Q&A: When will the Explorer get the love it deserves? (Part 2)
    58. 1:16:15 Q&A: An option to remove the Giraffe? (Part 1)
    59. 1:16:25 Q&A: Has there any discussion been had about a liquid Sink being added to the game?
    60. 1:17:28 Q&A: Video this week?
    61. 1:17:32 Q&A: What is for dinner today?
    62. 1:17:49 Q&A: Any way to have Lights react to Storage Containers?
    63. 1:18:28 Q&A: Straight Mode not being straight?
    64. 1:19:02 Q&A: When will we be able to place larger Patterns on Walls?
    65. 1:19:27 Q&A: Can Trucks get a tighter turn radius?
    66. 1:19:32 Q&A: Could it be possible to write how many nodes there are in the different Game Modes? (Part 2)
    67. 1:20:50 Q&A: Any plans to add new Wall textures?
    68. 1:21:04 Q&A: Biomass Farming, when?
    69. 1:21:10 Q&A: An option to remove the Giraffe? (Part 2)
    70. 1:21:15 Q&A: Can you introduce a new "no bugfixes" Game Mode?
    71. 1:21:30 Q&A: Studio tour, when?
    72. 1:21:43 Q&A: Train waypoint signals, when?
    73. 1:22:10 Q&A: Clanker wants to clank clankily?
    74. 1:23:13 Q&A: Do you have plans to get rid of Power Pole tiers?
    75. 1:24:34 Q&A: Will the random rotation of Buildings when picking them with middle-click be fixed?
  4. 1:24:59 Outro