April 14th, 2026 Livestream
Clips are from both the Coffee Stain Studios and Satisfactory Clips Archive channels.
- 00:00 Stream Starting Soon
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Intro / State of Dev
- 09:16 Intro
- 10:38 Mikael Talk: Proper sick (Part 1)
- 11:53 No Community Highlights today (Part 1)
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State of Dev (Part 1)
- 13:39 Mikael Talk: Proper sick (Part 2)
- 15:30 Q&A: When will Golf be integrated?
- 15:42 Mikael Talk: Proper sick (Part 3)
- 16:19 No Community Highlights today (Part 2)
- 16:54 Mikael Talk: Proper sick (Part 4)
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State of Dev (Part 2)
- 22:29 Community FYI: Loving the new Truck routes, btw (Part 1)
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Checking In With Chat
- 22:56 Q&A: Could you guess if any Train things? (Part 1)
- 23:27 Q&A: Any comment about mysterious new mode for 1.3?
- 23:40 Q&A: Rail Track to be placed the same way as Truck Routes?
- 24:25 Q&A: Could you guess if any Train things? (Part 2)
- 24:31 Community FYI: Loving the new Truck routes, btw (Part 2)
- 24:43 Q&A: Is Mikael drinking Coffee today?
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State of Dev (Part 3)
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Q&A
- 30:24 Q&A: Invisible Trucks?
- 30:34 Community FYI: First play-through with my daughter
- 30:49 Technical Difficulties
- 31:50 How to participate in Q&A
- 32:39 Q&A: Any chance for electric Vehicles with charging stations? (Part 1)
- 33:59 Q&A: Will we ever see Solar panels?
- 34:37 Q&A: Any chance for electric Vehicles with charging stations? (Part 2)
- 34:54 Q&A: Any Train logic planned for the future?
- 35:15 Q&A: 1.2 release, when?
- 35:26 Q&A: When will the Explorer get the love it deserves? (Part 1)
- 37:30 Q&A: Will Milestones get multipliers the same as Space Elevator parts?
- 38:01 Q&A: Why do Train Tracks light up when unpowered?
- 38:10 Please use the QA Site
- 38:43 No Community Highlights today (Part 3)
- 39:13 Q&A: Can we have a motorcycle, please? (Part 1)
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Mikael Talk: Proper sick (Part 5)
- 41:28 Q&A: When will 1.2 hit Console?
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Q&A: How are you doing Mikael? (Part 2)
- 42:08 Q&A: When can expect proper information about future Updates?
- 42:45 Q&A: Could it be possible to write how many nodes there are in the different Game Modes? (Part 1)
- 43:47 Q&A: Will there ever be planes?
- 43:53 Q&A: Sometimes Trucks seem to teleport to another part of the route instead of pulling out?
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State of Dev (Part 4)
- 47:10 Q&A: Will there be an official production planner tool?
- 47:20 Q&A: Will there be an option for multiple custom Swatches?
- 48:23 Q&A: People wanting a Mac OS release still don't watch the livestreams? (Part 1)
- 48:54 Q&A: Any new 1.2 teasers?
- 49:35 Q&A: People wanting a Mac OS release still don't watch the livestreams? (Part 2)
- 51:28 Q&A: Can we have a motorcycle, please? (Part 2)
- 51:45 Q&A: Will Blueprint auto-connect for 1.2 Vehicle Paths get fixed?
- 51:59 Q&A: Is the office haunted? (Part 1)
- 52:22 Q&A: Is the bug known that you can't drive the Cyber Truck to the left?
- 53:00 Q&A: Is the office haunted? (Part 2)
- 53:08 Q&A: What about adding a fullness indicator for Storage Containers?
- 54:42 Q&A: Will old Saves be affected when the 1.2 Update goes live?
- 56:00 Community FYI: Andrew is ironically directly responsible for performance getting better
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Mikael Talk: Proper sick (Part 7)
- 56:30 Q&A: Can we have a way to remove legacy roads completely?
- 57:18 Q&A: Is there any plan for a Fluid dynamics rework?
- 59:30 Q&A: What does Mikael personally think would be a good challenge for 1.2?
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Q&A: What are the chances of us getting a "supply x items per minute to the Space Elevator" option? (Part 1)
- 1:03:17 Q&A: Paid DLC?
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Q&A: What are the chances of us getting a "supply x items per minute to the Space Elevator" option? (Part 2)
- 1:05:47 Q&A: Satisfactory Calculator website lets us change Randomisation options, will this get added?
- 1:06:12 Q&A: Have you heard of the invisible Building bug that seems to happen on the client side?
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Q&A: What are the chances of us getting a "supply x items per minute to the Space Elevator" option? (Part 3)
- 1:06:40 Q&A: Free placement, when?
- 1:07:08 Q&A: Is there any plan to nerf making the player invulnerable while inside Vehicles?
- 1:07:18 Q&A: How many lines of code does the game have?
- 1:07:40 Q&A: Transparent Pipes? (Part 1)
- 1:08:45 Q&A: Will sound issues such as no Weather noise in The HUB be fixed in the next release?
- 1:10:11 Q&A: What is the history of Ficsonium?
- 1:10:15 Q&A: Transparent Pipes? (Part 2)
- 1:10:42 Q&A: Can we add a small notepad in the game so we can write over the screen?
- 1:11:20 Q&A: In 1.2 it looks like holding ctrl to snap machines next to each other stops working?
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Q&A: Can we keep Legacy Paths as an alternate option?
- 1:15:38 Q&A: When will the Explorer get the love it deserves? (Part 2)
- 1:16:15 Q&A: An option to remove the Giraffe? (Part 1)
- 1:16:25 Q&A: Has there any discussion been had about a liquid Sink being added to the game?
- 1:17:28 Q&A: Video this week?
- 1:17:32 Q&A: What is for dinner today?
- 1:17:49 Q&A: Any way to have Lights react to Storage Containers?
- 1:18:28 Q&A: Straight Mode not being straight?
- 1:19:02 Q&A: When will we be able to place larger Patterns on Walls?
- 1:19:27 Q&A: Can Trucks get a tighter turn radius?
- 1:19:32 Q&A: Could it be possible to write how many nodes there are in the different Game Modes? (Part 2)
- 1:20:50 Q&A: Any plans to add new Wall textures?
- 1:21:04 Q&A: Biomass Farming, when?
- 1:21:10 Q&A: An option to remove the Giraffe? (Part 2)
- 1:21:15 Q&A: Can you introduce a new "no bugfixes" Game Mode?
- 1:21:30 Q&A: Studio tour, when?
- 1:21:43 Q&A: Train waypoint signals, when?
- 1:22:10 Q&A: Clanker wants to clank clankily?
- 1:23:13 Q&A: Do you have plans to get rid of Power Pole tiers?
- 1:24:34 Q&A: Will the random rotation of Buildings when picking them with middle-click be fixed?
- 1:24:59 Outro