April 14th, 2026
Last Patch for EXP before 1.2 hits Live
Last Patch for EXP before 1.2 hits Live (Part 1)
https://www.youtube.com/watch?v=ZIxMvobj1EA&t=210
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Mikael
And this is the last patch, I will say right now.
This is the last patch for EXP before 1.2 hits live.
And this does not mean...
I mean, the patch itself will be coming with a...
It's mainly crash fixes, multiplayer fixes, optimization, because that's what we keep hearing the most about.
Feature-wise, the game is playable.
Like, it seems, both when we play it, when I play it,
And from reading on the QA side, it seems hella playable, feature-wise.
Nothing is egregiously out of order.
Stuff is wonky, but that's also stuff we'll fix in the weeks leading up to live now.
The more egregious fixes that needed to be, you know, put down because they actually abruptly interfered with gameplay were crashes and, again, lag due to weather, crashes due to fun interactions with vehicles, due to inventory.
So a bunch of, it's way more technical than, like, it's way more in the back end and quality of life crash technical stuff.
heavy fix heavy then it will be apparent on the front you know on the surface gameplay effect gameplay affecting this patch done so you won't really spot super many differences in how anything works on the xp hopefully the game just runs altogether much smoother much more smoother i could rabble on about the patch notes right here uh or the preliminary ones that we have coming up for you
Last Patch for EXP before 1.2 hits Live (Part 2)
https://www.youtube.com/watch?v=ZIxMvobj1EA&t=335
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Mikael
Maybe biome consistency could be something to look at because that leads me nicely into chat.
I just mentioned the patch next week majorly about tech improvements and crashes and optimization is the last patch for experimental.
That does not mean that the game you will see on eXp after patch next week is the game you're getting for live.
Like, that version is not gonna be the one-to-one eXp to live transfer that we're just holding out on for no reason, no.
After the patch the game is still gonna be on eXp for a bit because we are very, very keen on fixing and optimizing, especially according to feedback, even more things post the second patch.
uh it's just that these things that we fix and bring to the table after patch two uh those things will never hit exp they will just be in the game as it ships into live later down the line so don't fret if the game still feels like strange or if your feedback about say weather or something just hasn't felt as heard and maybe we won't fix weather
All I'm saying is, if stuff feels clunky or especially egregiously bad on eXp post next week's patch, chances are very good that those things will be fixed on live, but not on eXp.
eXp will stay the way it is, unless something goes terribly wrong on eXp and needs immediate fixing, like the game is actually unplayable.
crashing on boot up or something, so yeah.
That's probably, honestly, everything I have to say about the new ongoings about Satisfactory.
Because next week we can talk about the immediate repercussions of the patch, assuming it hits before the devstream, hoping that's the case.
Otherwise, yeah, I do want to share a little number with you, not an explicit number because that's illegal, but a vague big thank you to all of you, a big thank you and a vague figure of 1.2 EXP participation.