April 14th, 2026
Q&A: Will wait times be reintroduced in 1.2?
https://www.youtube.com/watch?v=I-1tTVA6GAA&t=4398
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Mikael
In experimental, the option to set wait times on vehicle parts has been removed.
Will it be reintroduced in the full release?
So wait nodes, pause nodes, essentially, because vehicles right now only stop at a start and stop station to load and unload.
No.
But we and again like going right back to the growing pains hoping that this is something we can just grow past and acknowledge was a nice quirk to have with recording a path by driving it yourself and having all of the small details of that
route yourself controllable that said pausing mid-road is missed like it is not loudly missed but we hear it enough that we are not going to re-implement it and if we do for the new the way the the way trucks and vehicles work now would actually be quite hard to do because the
The production line of materials being picked up and left by trucks itself.
The logic itself has been streamlined a lot together with the apparent behavior of the vehicles themselves.
And a lot of the logic that we depend on, you depend on to see working on the screen, is going to be dependent on vehicles just stopping, or moving without stopping, unless they load or unload at all times.
Which, yes, essentially means that vehicles are, not always, but they are much closer to another flavor of trains than they were before.
Not quite the same, but similar.
And yeah, adding stop nodes to the new system would be a headache right now, a headache enough for us to be adamant that we leave that behind us and grow past it.
But might explore, depending on how popular the demand is, to see if that at least can be re-implemented.