April 14th, 2026
New patch next week
New patch next week (Part 1)
https://www.youtube.com/watch?v=ZIxMvobj1EA&t=12
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Mikael
About Satisfactory, don't have super much to say honestly about the game, besides the new patch coming in next week for EXP, besides that it's gonna be like pretty heftily into Q&A.
New patch next week (Part 2)
https://www.youtube.com/watch?v=ZIxMvobj1EA&t=22
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Patch was delayed
https://www.youtube.com/watch?v=ZIxMvobj1EA&t=22
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Mikael
Yeah, let's hop into let's let's move past that That's my little my little life update for you the stomach sickness and the lifting Satisfactory, I know I know that we I said on this stream that you would have a patch.
Let's see weeks now exp hit
on the 17th of march so the first patch was the week after yeah so the patch that's coming next week was supposed to hit last week so no it was supposed to hit two weeks ago am i right yeah yeah yeah it was supposed to hit on the 31st because that's what i said live on stream um and then it didn't hit and then i was sick and people were confused like yeah where is this patch this guy told me i'm getting a patch this week and then he's sick and
And now it's next week.
Yeah, we had a couple of internal shenanigans.
Bluntly, there's nothing wrong with the fixes coming into the patch itself.
The two whoopsies that happened, one kind of good whoopsie, if you can call it that, and one kind of bad whoopsie, if you can call it that, started with a good one.
The good one, the good whoopsie, but still a whoopsie, was scope creep.
People felt a bit ambitious in what they wanted to fix and how much they wanted to fix.
And just bluntly, there was a little habit of not respecting deadlines and keeping on submitting shit to the finished patch, the package that was already overdue.
Which, if they hadn't pushed that to the patch, it would have made live instead.
um but now it hit this patch already so because that also has to go through qa
and build testing the patch just got pushed which kind of worked in tandem anyway with the bad oopsie because if the bad oopsie was gonna happen anyway then the good oopsie may as well also happen and the bad oopsie was that we did have a bit of a localization oopsie in the back and not gonna not gonna go into detail in stream because that's unnecessary
But if you have been playing 1.2 on the EXP and you play in Ukrainian specifically you may see that the game is not all well language wise in places.
Maybe.
I actually can't read Ukrainian so I have no idea if this is true or not.
But the Ukrainian language specifically has had a little... had a little fart moment hopping into EXP.
It was working before though, so... eh.
And that localization was actually caught in external QA and also delayed the patch itself.
So, localization on that front, as well as scope creep on our front, just made it so that the patch outgrew its first scope and is now, I think, three weeks delayed?
Because it is hitting next week, yeah.
So, next week, Tuesday, should be guaranteed, because the localization oopsie has been detected, and the new deadlines that have been placed on the devs are giga hard set.
You're not submitting anything to the game until that patch hits the game now.
Last Patch for EXP before 1.2 hits Live (Part 1)
https://www.youtube.com/watch?v=ZIxMvobj1EA&t=210
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Mikael
And this is the last patch, I will say right now.
This is the last patch for EXP before 1.2 hits live.
And this does not mean...
I mean, the patch itself will be coming with a...
It's mainly crash fixes, multiplayer fixes, optimization, because that's what we keep hearing the most about.
Feature-wise, the game is playable.
Like, it seems, both when we play it, when I play it,
And from reading on the QA side, it seems hella playable, feature-wise.
Nothing is egregiously out of order.
Stuff is wonky, but that's also stuff we'll fix in the weeks leading up to live now.
The more egregious fixes that needed to be, you know, put down because they actually abruptly interfered with gameplay were crashes and, again, lag due to weather, crashes due to fun interactions with vehicles, due to inventory.
So a bunch of, it's way more technical than, like, it's way more in the back end and quality of life crash technical stuff.
heavy fix heavy then it will be apparent on the front you know on the surface gameplay effect gameplay affecting this patch done so you won't really spot super many differences in how anything works on the xp hopefully the game just runs altogether much smoother much more smoother i could rabble on about the patch notes right here uh or the preliminary ones that we have coming up for you
Not going to ramble on about the Patch Notes
https://www.youtube.com/watch?v=ZIxMvobj1EA&t=289
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Mikael
heavy fix heavy then it will be apparent on the front you know on the surface gameplay effect gameplay affecting this patch done so you won't really spot super many differences in how anything works on the xp hopefully the game just runs altogether much smoother much more smoother i could rabble on about the patch notes right here uh or the preliminary ones that we have coming up for you
But also, again, they are very tech jargony, and they are, frankly, kind of uninteresting in just the sheer, you know, sitting down and listening to them.
The big takeaway is that my game should crash less.
The full notes will be brought to you by Uzu next week on Tuesday, when the patch is scheduled to hit.
So, because it is Tuesday next week.
May be swayed by a day in either direction, so Monday, Wednesday.
But it shouldn't be more than that.