November 5th, 2020
Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 4)
https://www.youtube.com/watch?v=omjFqZQV9fI&t=881
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Ben
And then the last one that I just thought of is something I hope people noticed.
It's the grass.
Grass also uses vertex animation for the wind.
So maybe people notice it from update two to update three, the grass kind of changed how it moved.
Jace
It is floating, so that looks about the same.
Yeah, it
Ben
depends where you
Jace
are.
Ben
So yeah, we increased.
the visible fidelity of the grass, how they should behave.
So here, let's just make them really wavy.
So we increased the wind direction.
Particle effects also have it.
Damn.
But the problem is that we don't rotate the wind at all right now, so you don't ever see the difference.
Right, right.
We have a nice data asset for that where we can change the wind direction.
And then weather.
That's what I called it because I was innocent and I believed that I could do more in a little time.
Here's the direction.
That's pretty funny.
So let's rotate it.
Now the wind is flowing this direction.
And now the other direction.
Aw, so cool.
And now it goes nowhere.
Jace
Yay!
Yeah, it'll be much cooler once, like, this becomes more dynamic in terms of the direction.
Ben
And then we go to the next thing.
So, optimization.