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November 5th, 2020 Dev Vlog: Tech Art & Optimisation with Ben!

  1. Intro
  2. Q&A: So what is a "Technical Artist"?
  3. Demos
  4. Ben & Jace Talk: Waterfalls
  5. Ben & Jace Talk: The Rivers
  6. Ben & Jace Talk: Screen-space Reflections
  7. Ben & Jace Talk: Fancy Caustics
  8. Q&A: When are the Water improvements being released?
  9. Ben & Jace Talk: Chunky Waterfall
  10. Ben & Jace Talk: Mesh Animation vs. Material Animations
  11. Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 1)
  12. Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 2)
  13. Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 3)
  14. Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 4)
  15. Ben & Jace Talk: Mesh Imposters / LODing (Part 1)
  16. Ben & Jace Talk: Factory Render Distance
  17. Ben & Jace Talk: Mesh Imposters / LODing (Part 2)
  18. Ben & Jace Talk: Level Streaming
  19. Q&A: If you were to decide what area of the game to optimise, how do you decide what to do?
  20. Ben & Jace Talk: Optimisation review - Refinery (Part 1)
  21. Q&A: What are Baked Materials?
  22. Ben & Jace Talk: Optimisation review - Refinery (Part 2)
  23. Q&A: What Buildings should we stay away from to minimise the chances of hitting the Object Limit
  24. Ben & Jace Talk: Coffee Stain didn't set the Object Limit
  25. Outro