November 5th, 2020
Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 2)
https://www.youtube.com/watch?v=omjFqZQV9fI&t=639
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Ben
So the next one is...
Jace
What's the next one, Ben?
Ben
That's the HyperTube support.
I'm not sure
Jace
if many
Ben
people noticed this, but when the player gets close, it opens.
So that allows the player through.
Like in camera shutter.
Jace
Yeah, the aperture.
Ben
Yeah.
Jace
Was it not like that before?
Ben
It always was like that.
Jace
Yeah, I thought so.
Ben
Okay.
I'm just curious if people even noticed it.
Jace
Leave it in the comments below if you noticed.
I think I
Ben
noticed.
And also the lights turn green when you get close.
Jace
Oh, I didn't notice the lights turn green.
Ben
Which is also driven by vertex colors, as you can see here.
So every segment has a color which allows me to figure out which ID it is.
And that way I can move it into the right direction at the right time.
Jace
Right.
Can you close it again?
I just want to take another look at it.
Okay.
So each one of those little pizza slices have an ID, and then you just can manually control each one to go into a specific direction or location and rotation, I guess.
Let's see what this parameter does.
Ben
I think we can offset it.
Jace
Oh, okay.
Interesting.
Ben
Cool.
so we can control how it behaves.
I just like how it would be with a camera.
Yeah.
So that is another one of them.