November 5th, 2020 - Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 2)

November 5th, 2020

Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 2)

https://www.youtube.com/watch?v=omjFqZQV9fI&t=639

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    1. Ben

      So the next one is...

    2. Jace

      What's the next one, Ben?

    3. Ben

      That's the HyperTube support.

      I'm not sure

    4. Jace

      if many

    5. Ben

      people noticed this, but when the player gets close, it opens.

      So that allows the player through.

      Like in camera shutter.

    6. Jace

      Yeah, the aperture.

    7. Ben

      Yeah.

    8. Jace

      Was it not like that before?

    9. Ben

      It always was like that.

    10. Jace

      Yeah, I thought so.

    11. Ben

      Okay.

      I'm just curious if people even noticed it.

    12. Jace

      Leave it in the comments below if you noticed.

      I think I

    13. Ben

      noticed.

      And also the lights turn green when you get close.

    14. Jace

      Oh, I didn't notice the lights turn green.

    15. Ben

      Which is also driven by vertex colors, as you can see here.

      So every segment has a color which allows me to figure out which ID it is.

      And that way I can move it into the right direction at the right time.

    16. Jace

      Right.

      Can you close it again?

      I just want to take another look at it.

      Okay.

      So each one of those little pizza slices have an ID, and then you just can manually control each one to go into a specific direction or location and rotation, I guess.

      Let's see what this parameter does.

    17. Ben

      I think we can offset it.

    18. Jace

      Oh, okay.

      Interesting.

    19. Ben

      Cool.

      so we can control how it behaves.

      I just like how it would be with a camera.

      Yeah.

      So that is another one of them.