November 5th, 2020
Ben & Jace Talk: The Rivers
https://www.youtube.com/watch?v=omjFqZQV9fI&t=146
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Ben
And
Jace
next to
Ben
that, it's the rivers.
So we're also redoing all the rivers.
Currently, they look a bit samey.
You cannot really tell much from it.
It just looks a bit boring.
They don't have fancy reflections like they have now.
So all our water surfaces are going to have screen space reflections.
which is going to look juicy.
Jace
Oh, that's nice there.
You can see it.
Ben
Yeah.
And also
Jace
I
Ben
added some additional functionality to it for the level designers.
So I added functionality in C++ that they can scale and then the water
Jace
gets calm.
So they can just change how... Is that like per spline or per point?
Yeah, it's per
Ben
point.
Jace
Cool.
So it can be like busy at the beginning.
Nice, nice, nice.
Ben
And the additional feature with that is, I need to go in game for that.
I'm totally not cheating.
It's still a bit laggy.
The player is being pushed.
Jace
Oh, okay.
Ben
We have flow rate.
Oh,
Jace
there we
go.
Jace
Dude, that's so cool.
Ben
Yeah, definitely.
You can also use it as a gameplay element.
So if you have a hawk near you, you just jump and it will go into the water, get drifted off.
Which I'm going to show with our beautiful bastards here.
Jace
Oh, no.
I was wondering why you weren't showing us what was going on at the top.
No.
I
Ben
made it maybe a bit too much, but...
There
Jace
we go.
I think it's fine.
This guy just saw his friends, others two of them, just get murdered.
Well, they lucked out.
They did not luck out.
Okay.
Ben
So yeah, that's something I've been working on.
It's a fun thing.
Jace
Cool.