November 5th, 2020 - Q&A: If you were to decide what area of the game to optimise, how do you decide what to do?

November 5th, 2020

Q&A: If you were to decide what area of the game to optimise, how do you decide what to do?

https://www.youtube.com/watch?v=omjFqZQV9fI&t=1384

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    1. Jace

      If you were to decide what area of the game that you can optimize, because just optimizing anything doesn't necessarily give you good results, right?

      You need to find an optimal thing to optimize to get the most returns.

      Yes.

      So how do you decide what to do?

      And how do you find areas of the game that are easily optimized for the best games?

    2. Ben

      Yeah.

      So what we do for optimization, we have an automated profile running.

      every night in every branch that's actively being worked on.

      I guess I can show that.

      So we have our beautiful sheet of curves here.

      I hope ShadowPlay is picking it up.

      Either way, we have profiles, zone camera goes through the world, capture the stats, and then gives me report back.

      It's like, oh, this region is now twice as expensive.

      Time to...

      Annoy Hannah about it.

      Right.

    3. Jace

      What are you

    4. Ben

      doing, Hannah?

      Why are 500 rocks here?

      Is

    5. Jace

      Hannah the first go-to?

      Is she the person you often go to first?

    6. Ben

      For World, yes.

      Either Hannah or Michiel.

      We have a new level designer now helping Hannah.

      So I would every day wake up, push my teeth, look at the stats.

      Blame Hannah?

      Blame Simon.

      And then I'll go into the world, check out what's going on, and then give feedback and hope it improves.

      That's for the world.

      For Factory, it's a difficult one because it scales.

      Like, we have people that built 300 refineries, and we have people that just built 10 of them.

      Right.

      So we need to think for the average player what they would do.

      Yeah.