March 24th, 2023
TSR (Temporal Super Resolution)
https://www.youtube.com/watch?v=dY__x2dq7Sk&t=823
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Jace
This is the thing that I'm most excited about personally.
The next major feature that's coming with Unreal Engine 5 that we are taking advantage of is TSR, or Temporal Super Resolution.
And so TSR is basically just an upscaling algorithm to make lower resolutions appear crisp at higher resolutions with generally little to no loss of quality.
But this means major performance gains because you're rendering less pixels at a smaller resolution, but then you get to still experience
higher quality that you wanted initially and this is very similar to nvidia's dlss and amd's fidelity fx it's the same kind of thing there will be a setting in the game to choose what percentage you wish to downscale downscale your resolution to so you can hopefully you'll have a lot of control there to find what works best for your system if you have a good gpu we recommend to use this since i think it's because like a lot of our game is cpu bound and so if you can offload more stuff towards the gpu then
you're just going to get more bang for your buck and maybe even relax your CPU a little bit.
But if your GPU can't handle this kind of thing, then it's better to not use TSR.
It's probably not going to help you.