March 24th, 2023
Q&A: Do you have Lumen, Nanite, and Virtual Shadow Maps in Update 8?
https://www.youtube.com/watch?v=dY__x2dq7Sk&t=367
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Jace
Which of these are we using and which are we not?
Do we get any of these?
That's great that we know what these are, but do we get them?
First of all, VSM, virtual shadow maps, no, we're not using them.
So Epic had deemed VSM to be beta and so that, you know, the fact that the technology is in beta
um in combination of not having time to really look into things means that it actually that means vsm actually fell quite low on the priority list and so we will not be having vsm in satisfactory for update eight it's not impossible that we won't have it in the future you know we we might but um we're not we're not committing to anything okay uh that's just yeah no vsm for update eight that's all that matters
As for Nanite, will we have Nanite?
Yes, we will.
We're going to be trying to have Nanite on rocks and cliffs for Update 8, pending any issues that we may run into between now, the time of recording, and the upcoming weeks.
And we will try to have Nanite on factory elements as well, but that may or may not come with Update 8.
Like, if it comes, it might come later.
But it also may not come at all, all right?
It all depends on how things work out.
But that's the intention we have when it comes to Nanite in Satisfactory.
As for Lumen, so this is a bit different.
Okay, so we will have Lumen in Satisfactory for Update 8, okay?
But we are not going to support it officially.
We're going to offer the option to people to opt into Lumen if they want to try it, and if they have the hardware to support it.
But what we mean by not officially supporting it is that, like, development-wise, we're not going to have time to flesh out the entire world to be properly lit with Lumen.
To the way that we want it to be and also prepare the world to be lit without the lumen Okay, so we can't that that's that's kind of the bottleneck there.
We don't really have time to Properly light both and make them both in in accordance to like our visual style that we want and our art direction And how we want things to look okay, so so we're not gonna craft the world with lumen in mind but we will give you the option to turn lumen on or off and
you can use it if you want to use it okay so that's what we're going to be be doing the video setting will be called gi or global illumination in the video settings in the game next thing that i want to talk about with this unreal engine 5 upgrade is there's a new system called the world partition system okay and so there's a question here will we be using the world partition system