March 24th, 2023
Enhanced Input System
https://www.youtube.com/watch?v=dY__x2dq7Sk&t=1193
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Jace
One other new feature that's coming with Unreal Engine 5 is the enhanced input system.
The enhanced input system is just another kind of input system.
I don't actually know too much about the details of it, but from what I understand, it's easier for us to work with.
So development-wise, when we're creating new features, there's this context system now with input so that we can
define certain inputs depending on the context.
So for example, one key might do something while you're walking around, but the same key might do something if you're in a vehicle or if you have a jetpack equipped or something like that.
And what this means for you guys is that we actually have some input bugs in the game, and this should iron out those input bugs.
One example is, I think if you hold space while in a hover pack or something or jetpack, and then you open up a menu,
and you let go of space, that space persists and you keep flying.
You know, things like that will hopefully be ironed out.
And it may also result in potentially more granular key binding options for you guys, for the player as well.
So some benefits there with the input system.
One other, I think, new feature that has come to Unreal Engine 5 is the Meta Sounds feature or something for audio.