January 20th, 2023 - Do we know how to fix it?

January 20th, 2023

Do we know how to fix it?

https://www.youtube.com/watch?v=_IHY_1L3pBY&t=661

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    1. Jace

      with you know an incredibly high degree of certainty is just something that's really hard to do uh we can't do it to a certain degree but it's just kind of hard and it bites a lot of game developers in the butt the next thing is do we know how to fix it so if we don't know how to actually solve a particular bug right away it might be hard for us to prioritize it when if we have no real direction or leads on how we want to solve it so one example can be a common

      issue that people have run into that's been in the game for many many many years is a new character appearing when loading the save this is one that was posted a year ago but this issue has been there for three years almost since the the game's inception or from when the game was launched even and

      This is a tough thing because we don't really know how to solve it yet.

      We know that there are solutions for it.

      This is not an impossible solve.

      We think that there's a lot of features that need to be built around just to fix this one issue.

      And so we've actually been sort of like postponing it a bit because we're not really exactly sure how we want to tackle it just yet.

      But actually, maybe this isn't the best idea of something that we know or don't know how to fix.

      Probably a better example would be the object limit in the game.

      So right now, there's only so many objects that can be placed in the game.

      until the game crashes, and this is not something we know how to fix.

      It's a limitation of the engine.

      We don't know what we can do about it at all.

      And so we're not doing anything about it.

      So this is just a bug that stays there and that's been there since day one.

      However, this object limit, for the most part, we do deem this as a not super severe issue.

      I mean, it is severe, the game crashes, but it isn't frequent and it affects very, very, very few people.

      It's not cool that it's there, and we do do things to alleviate it by minimizing the amount of objects that are placed in the world, because if you build one constructor, that's made up of multiple objects.

      So we've optimized things so that when you build one constructor, it contains less objects, that kind of thing.

      So we can do things to alleviate it, but we can't get rid of this.

      We just don't know how.

      But luckily, those kind of bugs aren't super prominent.