January 20th, 2023 - Whether the bug is part of a feature we intend to overhaul or address later

January 20th, 2023

Whether the bug is part of a feature we intend to overhaul or address later

https://www.youtube.com/watch?v=_IHY_1L3pBY&t=414

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    1. Jace

      Another thing that affects the priority of bugs is whether or not the bug is part of a feature that we intend to overhaul or address later on.

      So we've got a couple examples, and there's one here.

      This was posted by Godspeed two years ago.

      MK3 miners with two outputs because when you overclock an MK3 miner to its max ability, there are no belts quick enough to output what the miner can extract from a resource node, right?

      So this is obviously a problem.

      And so this is a post from two years ago, and this hasn't been

      This hasn't been fixed yet or addressed yet, but we have talked about this before and it will be addressed just so you know.

      Another example is if you just search for like the truck on the QA site.

      Yeah, I mean, trucks and tractors getting stuck on foundations.

      Their physics are kind of wonky.

      They fly out into space, you know, like

      there are issues around the vehicles.

      And there are so many posts here that I can see, I'm looking at them right now, three years ago, two years ago, right?

      A year ago, three years ago.

      Like there's so many.

      But like the vehicle thing, this will be addressed at some point.

      But like right now it doesn't make sense to run around plugging random holes all over the game at this stage during early access when the state of the game has a decent amount of volatility.

      So why are we gonna spend time fixing something with the vehicles now?

      potentially risk introducing new bugs in the process only to undo it all when we intend to rework the vehicles in the future anyway.

      There are actually arguments for this, though, and it sort of depends on severity.

      I mean, obviously, having better functioning vehicles in the meantime might be good, but we also don't know if that's easy to achieve right now because, you know, there are certain issues that we can run into that could have just bandaid fixes, which are simple, especially if the issues are really severe.

      You know, we can do that even if it means redoing work later.

      Yeah, it sort of just depends on the severity and it depends on the difficulty of the fix.