February 6th, 2019 - Q&A: What system do you use to save maps?

February 6th, 2019

Q&A: What system do you use to save maps?

https://www.youtube.com/watch?v=Dtm6xIj-wM4&t=1155

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    1. Jace

      And Snoot.

      Yes.

      What system do you use to save maps?

      I heard from Marcus, our other programmer, say that it took you guys six months to get it working.

      Yeah, so we're basing our save system on the way you save in Unreal Engine.

      By the way, we're using Unreal Engine, if that wasn't

    2. Snutt

      clear.

    3. Jace

      So in Unreal Engine, there's a system for how you save in Unreal Engine, and we're using the same system where you mark stuff on properties, on Actors and stuff like that.

      And then we extend it by having support for

      There's a lot of complex saving on certain things, and we wanted to have support to be able to load

      any save whenever and be able to support that.

      No matter how much we update the Engine and stuff like that, you should always be able to load the saves.

      That being said, there are a few cases where we change game design a lot, which may happen where you might get stuck if you start loading old saves.

      But yeah, there's a lot of work that went into making the safe system work, which I unfortunately wasn't too involved in, so I don't know the pacifics.

      The pacifics.

      But yeah, the amount of time we spent on it is just because we wanted to be very, very sturdy.

      And it's not been acting up a lot, or at all almost.

      Yeah, it's been pretty good.

      Will there be third-person view?