February 20th, 2019
Hannah Talk: Level Design Stream (Part 5)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=2027
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Hannah
Okay, let's see how this looks with lit.
It's a little dark, so let's add...
It's not too dark, but when the night falls... Let's see.
It gets pretty dark, so let's add some lights.
Am I in the right tile?
Hold on.
I will have to check.
I can check by clicking this.
I'm X1, Y3, so let's see.
That's not the one I have selected, so I have to click there.
So I have it selected, and everything I place into it...
will be in that tile and will be loaded with that tile.
Foliage automatically does this because it's painted on the tile itself, so that's very handy.
Let's see, details...
The... Tensuation can go a little wider.
And if we make it darker...
Let's make it a little bluish to make them a bit more cave-like, I suppose.
And then make it more intense.
Let's see.
Just some ambient lighting so that you're able to sort of see where you're at.
But there's also flashlights, so hopefully it won't be too bad.
And I'll just make this one nicely highlighted.
Let's see.
Copy this one over to here.
And now the cave has a little bit of ambient lighting so you can actually sort of see what you're doing.
It's a fairly rough concept.
We'll be probably doing another pass when we... Let me just save everything.
We'll do another pass when we have all the assets exactly as we want them, and a better idea of exactly what we want to do with caves, because caves are a fairly recent development, art-wise, because they've been in the game for a while, but we haven't really had a good asset set for them.
so this is all actually fairly new for me i've only really started doing this today let's see um all right let's uh get a little glimpse of the outside when there's night as well is there lava if you dig deep enough i guess i don't think there will be lava but yeah this is an idea of
what the world looks like.
We've done a lot of work on the perimeter, so like the skybox, the clouds, the lighting, the mountains in the distance, so that's all been fairly new.
This area in particular, Rocky Desert, if you watched the previous Devstream, deserts are kind of my thing, so I've worked a lot on this area.
And also the other desert, which probably won't be shown today, but is in the game.
So yeah, let's see where the next cave is.
And let's put it back to midday.
There we go, light.
Let's see.
Let's find a cave.
Let's see, we've done this now.
This is a cave.
This one might be interesting.
It's a bigger one and it's fairly open and desert-y.
Or, I think that was a pretty interesting one.
uh no that one is in a tile that i can't get to yet here we go so this is sort of like a transition cave like underneath the level
We all have internal names for all the areas, but just so that we know what we're talking about, we're like, I'm working on the dune desert, or I'm working on the rocky desert, or working on these canyons, or working on the southern forest, or the northern forest, so we can actually know where people are talking.