February 11th, 2020
Snutt, Markus, & G2 Talk: Unreal Engine 3 vs. Unreal Engine 4
https://www.youtube.com/watch?v=lMh52dOpyUkt=0
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Snutt
I want to ask you, Cheese, too, because you also worked on God Sin.
How would you say, like, because God Sin was made in Unreal Engine 3.
How would you compare the two Engine versions?
G2
Ooh, that's like night and day.
I mean, the native part, C++ code, is pretty much the same.
But going from Unreal Script to Blueprint, that is a change.
Snutt
What's the difference?
Because I've never used Unreal Scripts.
What's the main takeaway from that compared to Blueprint?
G2
it is still a scripting language but it's not visual so it's like code you need to write it and there's syntax and there's a special compiler
and it's slower than native code.
I think GoatSim, pretty much of it was
Markus
written in
G2
Unreal Script, and now in Satisfactory, we tend to do more in C++.
In that way, it's more performant, and then we can do stuff in Blueprint as well.
It feels like a more complete engine.
Definitely.
Snutt
A lot of people that were big on Unreal 3, they're always complaining about how the UI in Unreal Engine 4 is so much more bloated.
Unreal Engine 3 had much more like you were directly in the scene and you had this tiny toolbar, whereas now it's like toolbar takes up so much space and stuff like that.
It's
Markus
like
Snutt
the biggest critique I've seen on Unreal 4.
Markus
I think as a programmer, I'm avoiding the editor as much as possible.
So for me, if the UI is kind of clunky, I don't care.
I kind of think it's a bit nicer in 4, but I guess I wasn't in the editor that much in Unreal Engine 3.
Snutt
Right.