February 11th, 2020 - Markus Talk: What I've been working on (optimisation)

February 11th, 2020

Markus Talk: What I've been working on (optimisation)

https://www.youtube.com/watch?v=LmzVhKaW_5It=0

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  1. Markus

    Yeah, but also that it feels like I've started so many threads on different stuff.

    Like, for instance, I've started a year back.

    It was supposed to go in before the early access release.

    I started on sub-level saving that we, instead of everything right now, how the game works is everything that needs to be saved needs to be always loaded into memory.

    And that's a nightmare for optimization.

    And what I started to do was start to write so that you can put them in levels and then load it from there.

    And then save them and load them whenever the level streams in and out.

    And I've started that and it was supposed to go in when the patch, before we went live, but it like, we talked about it for like two, two and a half year and it never, but the code is still there that I started writing.

    It's like,

    maybe 60% done, but I never had time to just revisit it and finish it up and get that organization in.