February 20th, 2019
Hannah Talk: Level Design Stream
Hannah Talk: Level Design Stream (Part 1)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=393
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Hannah
All right, so I've been working on decorating caves, specifically where I put stuff like stalagmites, stalactites, some lights, things like roots coming from the roof, stuff like that, like I had just done in this cave.
This is a cave that I have just finished.
At least for now.
So I'll be moving on to another one.
Hannah Talk: Level Design Stream (Part 2)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=439
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Hannah
And this, I'm going to show you a little sneak peek if we go up.
is in an area called Rocky Desert.
You can see a little bit more of the game, and I'm just going to teleport us over to a cave that needs decorating.
This one, empty completely, so let's make it pretty.
All right, so I have a bunch of foliage types that we call them here on my left.
And these are essentially things that I can use to decorate the level with.
So for example, I'm currently using a lot of this row, which has cave assets in it.
So for example, there were mushrooms that I had used before, but I'm going to start with some stalactites and paint those on the ceiling.
Hannah Talk: Level Design Stream (Part 3)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=1868
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Hannah
I'll just fix up the stalactites in this cave and then we'll move on to another area and you'll be able to see a bit more of the map again.
Hannah Talk: Level Design Stream (Part 4)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=1928
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Hannah
Let's go extreme.
It's actually kind of annoying to paint on the ceiling because of how the camera works and my brain doesn't always catch up with the perspective.
Hannah Talk: Level Design Stream (Part 5)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=2027
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Hannah
Okay, let's see how this looks with lit.
It's a little dark, so let's add...
It's not too dark, but when the night falls... Let's see.
It gets pretty dark, so let's add some lights.
Am I in the right tile?
Hold on.
I will have to check.
I can check by clicking this.
I'm X1, Y3, so let's see.
That's not the one I have selected, so I have to click there.
So I have it selected, and everything I place into it...
will be in that tile and will be loaded with that tile.
Foliage automatically does this because it's painted on the tile itself, so that's very handy.
Let's see, details...
The... Tensuation can go a little wider.
And if we make it darker...
Let's make it a little bluish to make them a bit more cave-like, I suppose.
And then make it more intense.
Let's see.
Just some ambient lighting so that you're able to sort of see where you're at.
But there's also flashlights, so hopefully it won't be too bad.
And I'll just make this one nicely highlighted.
Let's see.
Copy this one over to here.
And now the cave has a little bit of ambient lighting so you can actually sort of see what you're doing.
It's a fairly rough concept.
We'll be probably doing another pass when we... Let me just save everything.
We'll do another pass when we have all the assets exactly as we want them, and a better idea of exactly what we want to do with caves, because caves are a fairly recent development, art-wise, because they've been in the game for a while, but we haven't really had a good asset set for them.
so this is all actually fairly new for me i've only really started doing this today let's see um all right let's uh get a little glimpse of the outside when there's night as well is there lava if you dig deep enough i guess i don't think there will be lava but yeah this is an idea of
what the world looks like.
We've done a lot of work on the perimeter, so like the skybox, the clouds, the lighting, the mountains in the distance, so that's all been fairly new.
This area in particular, Rocky Desert, if you watched the previous Devstream, deserts are kind of my thing, so I've worked a lot on this area.
And also the other desert, which probably won't be shown today, but is in the game.
So yeah, let's see where the next cave is.
And let's put it back to midday.
There we go, light.
Let's see.
Let's find a cave.
Let's see, we've done this now.
This is a cave.
This one might be interesting.
It's a bigger one and it's fairly open and desert-y.
Or, I think that was a pretty interesting one.
uh no that one is in a tile that i can't get to yet here we go so this is sort of like a transition cave like underneath the level
We all have internal names for all the areas, but just so that we know what we're talking about, we're like, I'm working on the dune desert, or I'm working on the rocky desert, or working on these canyons, or working on the southern forest, or the northern forest, so we can actually know where people are talking.
Hannah Talk: Level Design Stream (Part 6)
https://youtube.com/clip/UgkxZmEzXhAS3in6oeB0ilBKwc_MVtmznLyV
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Hannah
I think... Let's see if there's anything we're missing.
I'd say, for realism's sake, there isn't a lot of plant life above this cave.
Maybe a little bit here?
So no roots, maybe, because it is a desert.
So I think we're good.
Also, that one's floating.
But that is not for me to fix, and that's also in a different level that I cannot touch right now, so...
Good luck, Mark, if we deal with that.
Hannah Talk: Level Design Stream (Part 7)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=4600
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Hannah
Does this look good?
Tell me, does this look good?
I don't know.
Maybe it's just the texture that needs to be fixed to make it look better.
Or the trees.
I don't know.
There's a lot of that going around too.
Like, does this look good?
I don't know.
I've been staring at it for like five hours.
Let's see, let's see.
Oh no, it is lit.
Okay.
Hannah Talk: Level Design Stream (Part 8)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=4668
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Hannah
I'm not too sure about this one, to be honest.
It works better in very confined environments.
You know what?
Let's just pretend this cave doesn't exist for a while.
Cool.
Uh, there.
That is a glowy thing, yes.
And the glowy thing is interesting because they do stuff.
Interesting stuff.
Let's see.
Dun, dun, dun.
Not done.
That's also fairly big.
Here we go.
This is a big, empty, small cave.
Hannah Talk: Level Design Stream (Part 9)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=5168
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Hannah
So... For example, these tables here sort of control the coloring and the density of the fog and stuff like that.
So we are currently at 12 in the afternoon.
Hannah Talk: Level Design Stream (Part 10)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=5200
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Hannah
um if we ever do like a expansion or something where we do like add stuff to a map or make a new map map maybe maybe that's the thing i don't know so this is 12. how does this have multiple values okay so let's go crazy with color let's see
We want to make this a little bit more yellow.
There we go.
Or we can make it super yellow, but that's maybe not the beautiful thing.
Make it a bit more yellow because it's a desert, right?
Warm it up a little bit.
Hannah Talk: Level Design Stream (Part 11)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=5251
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Hannah
Let's see.
And what if we want to make, for example, we want to change the color at 12 in the night.
And we go to 12 in the night.
And we make it more blue if it wants to work.
Nope.
Oh, right.
It's this one.
There we go.
Hannah Talk: Level Design Stream (Part 12)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=5307
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Hannah
Let's see.
For example, we want to make it a bit more pale, a bit more calmed down.
Or do we want to make it more maybe a lighter blue?
No, that doesn't really work with the trees.
There.
Just doing something right now just to show you sort of what it's like.
There, that's, for example, the color.
Hannah Talk: Level Design Stream (Part 13)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=5347
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Hannah
Like fog height, we can go crazy.
If you want to or not.
We don't want to be too foggy.
It's a desert after all.
So you want to tone it down.
And it's something that we can change, for example, over time.
So at 12, we want the fog to be like pretty much nothing.
So there we go.
And then we got to get it back up for this.
copy this value over because the knight needs to meet each other and then we have a cycle.
I forgot to press enter there.
Hannah Talk: Level Design Stream (Part 14)
https://www.youtube.com/watch?v=CB9bSigNYH8&t=5404
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Hannah
We have a flashlight in the game for a reason, but we're still very much tweaking the lighting at this point, so can't really give a definitive answer yet.
Now the fog, if we change the day-night cycle, will be less in the day and more in the night.
And I think...