February 17th, 2026 - Q&A: Issue with Pipe Junctions & Blueprint Auto-connect?

February 17th, 2026

Q&A: Issue with Pipe Junctions & Blueprint Auto-connect?

https://www.youtube.com/watch?v=xO_uubsn0Fw&t=2038

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  1. Mikael

    And we also finally had a question.

    I'm going to have to peek, because I forgot off the top of my head what this was.

    The final question we are... Oh yeah!

    Apparently there is an issue with the pipe junction not attaching to the ends of the pipes but slightly inside.

    And this, we are aware of this, but this affects junctions and blueprint autoconnect.

    Are you working on this and are you aware of this?

    No, we actually...

    I wasn't last week and the devs weren't either when I followed up now.

    So...

    A bit of a long shot, if you are in chat today, you could happily ask that question again with more detail and I will bring it back to the devs, sorry for the, you know, double week detour.

    But yeah, we don't, or if anyone else knows in chat as well, we don't exactly know how this, like, would affect the gameplay of Pipes, so if you know, hit me up.

    For like two years?

    Really?

    That's my, more than my entire life here?

    No, it's not, I've been here for two and a half.

    God damn it, Snoot, why didn't you fix that?

    You're a fucking asshole.

    If it has been an issue for two years, there's also the possibility that people did know about it, and it's been, or it was back then, low prio enough to never be reached because the tasks piling up on bug fixes and everything else is endless and will always be endless.

    So there is the unfortunate truth as well of, again, I just blank, point blank didn't know.

    I'll happily admit that.

    I didn't know.

    But if some people did know and then forgot, then yeah, that's because they saw it way back in, I don't know, February 2024, and they were like, low prio, and then the nature of low prio being that it might never be seen ever again because stuff keeps, again, piling in, and most of it would be medium, high prio, whatever, or critical to fix.

    So it may have just been that it was lost in the void,

    Yeah, we talked about it a little last week how it is hard to be a gamedev show, but the Satisfactory is a very funny game in that the brief version of last week is that it's grown for so many years together with you guys and Throughout all the updates and the expanded amount of platforms, you know from EOS to EOS and Steam and then PC to consoles the team has stayed