February 17th, 2026
Q&A: Is it intended that smoke travels through Rooves/Foundations?
https://www.youtube.com/watch?v=xO_uubsn0Fw&t=1833
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Mikael
And the first question from last week that I want to address was we had a question regarding is it intended that smoke travels through roofs or foundations above the vents and if it is not intended is it known and are you fixing it?
is intended it's intended if you are playing on low graphics because smoke behaving realistically and being locked into the building is also something that on top of everything else takes computing power and was a pretty decent way even visually according to our vfx team to save on computation for machines that are weaker
So if you are playing on low or custom settings on the lower end, you might absolutely see smoke just straight traveling through roofs and foundations.
That is intended.
Now, as Ben walked me through this, we also saw that even on high settings, smoke is mostly being suppressed by the upper limits of whatever the fuck, roofs, concretes, foundations.
like intended, but the particles that are being suppressed by the roofs, they do still, like, the, I guess, cloud of particles that we contain and create, puffs of these particles, this smoke, still does flicker and can appear slightly above thinner roofs especially.
So, we are going to take a second pass on smoke behavior for higher settings in Satisfactory.
So, if you asked from the standpoint of playing on low settings, yes, it walking straight through or going straight through is intended.
From a standpoint of high settings, if you are bothered by the minuscule smoke actually peeking above roofs and foundations, we're looking into
that.
Mikael
That is the small question.