April 23rd, 2021
Snutt Talk: Power Changes Info (and fluid dynamics concerns)
https://www.youtube.com/watch?v=vuDlUdTeEMI&t=130
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Snutt
So one big surprise that a lot of people have been facing coming back from maybe update 3 and then playing on update 4 again, and if you haven't been keeping up to date with all our state of dev and all that jazz, which, by the way, we stream every week on Tuesdays at 4 p.m. CST where we talk about what we're doing with the game, is the big surprise that there's a bunch of power changes to the game.
People are running into their power grids going offline or blowing fuses, and the biggest reason for this is because of power changes that we made to the game.
And if you're wondering why we changed power to be like this, Jace actually made a whole video exclusively talking about the power changes for Update 4.
Check out the cards.
But TLDR, we found that the self-regulating aspect of the generators were a kind of redundant feature on most generators due to the game having infinite resources.
It also caused some confusion and conflicted with the way fuel production works after Update 3 with the polymer resin by-product production.
And it also gives you guys a little bit more control in your hands, such as with the power storage and whatnot.
So I just copied Jase's homework and I presented it as my own, A++++++.
A lot of people will point out that this is like an issue with pipes and like changes we've done to the pipes, but we haven't actually made any changes to pipes or the way that fluid dynamics work or anything like that.
Most often when I've been talking to people about this, it's mostly that the power like,
setup isn't set up for generators running at 100% capacity.
So that's mostly what people are running into.
Now, there are a few pipe bugs, I'm not gonna lie, but for the most part, when people are running into these type of issues, it's mostly because their power setup hasn't been accounted for 100% fuel consumption.
And not gonna lie, this is confusing because one of the issues that we have with our fluid dynamics is that they're kind of hard to like teach and they're hard to like explain.
We are kind of happy with how like the complexity of fluid dynamics, we don't want to really change that too much.
But one issue we have is that it's kind of hard to like explain what's going on in the pipes, etc, etc.
So a lot of people are confused about that.
And that's something we're probably gonna look into more in the future.
But just want to say, if you are finding the fluid dynamics confusing or if you want to know more about it, please check out our Discord and, like, our Steam forums and ask away because people are really helpful in this regard and there are a bunch of tutorials on how pipes work.
So I really recommend, like, reaching out to community and ask for help because this is confusing and the best help out there are you guys, honestly.