July 4th, 2018
Oscar Talk: The initial idea for Satisfactory
https://www.youtube.com/watch?v=vUW3pockA5Y&t=8
Suggested Wiki Refrence Code
Oscar
Hi, I'm Oskar Jelsén, and I'm the game director at Kofstein Studios.
The initial idea of Zeus Factory was actually a base defense game.
I remember it like it was yesterday, and we were talking about game ideas.
What can we do?
What's a fun game?
Because that was in the stages when we were starting to brainstorm for what's to come after Goten.
And this idea about a base defense game came up, and it was like, you need to go and you
You have to build everything from scratch, but it's not crafting like survival crafting, it's more Factorio inspired.
So it actually started as a base defense game primarily, and then the factory part got bigger and bigger, and the fighting part got smaller and smaller.
So we actually just decided to not have that base defense aspect in at all.
I mean, obviously we had a lot of discussions about it because
It's a very compelling type of gameplay.
We felt that it went very contrary to the main part of the game.
We felt that if part of the game loop is about counteracting what you're doing primarily,
It doesn't really fit.
The electricity goes out and suddenly you're sure you have turrets, but they can't do anything.
So it's sort of the same problem.
It's arguably even worse because you actually did everything you could and then it was fucked anyway.
So that's why we got rid of it.