July 4th, 2018 - Oscar Talk: The scope of gameplay and automation

July 4th, 2018

Oscar Talk: The scope of gameplay and automation

https://www.youtube.com/watch?v=vUW3pockA5Y&t=117

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  1. Oscar

    I'm concerned about...

    All of it.

    I mean, it's a huge project, and there's so many things interacting.

    And I mean, I'm still not happy with it.

    We want to not only create opportunities for players to automate things, but we also want to create challenges.

    For example, there's a reinforced steel plate.

    To get enough screws, you've got to build one and a half constructors.

    And that's set up so that obviously you can't just build one.

    You can build one if you overclock it, or you can build several.

    We want to find these places where we can make things a little bit off.

    They go together if you figure it out.

    It's sort of like a mini puzzle.

    And if you play single player, you have to do everything yourself.

    If you play multiplayer, maybe you only build, and you never go out and explore.

    And that's fine, some people like that.

    We have signs and things planned, so you can, the idea is that you can mark things and it's like, here's the iron, here's the gold.