December 19th, 2019
Q&A: What's Hannah's favourite part of level design?
https://www.youtube.com/watch?v=sDZjuyYO-zE
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Snutt
Good.
What's your favorite part of level design?
Hannah
Favorite part of level design?
Oof.
I think when we get down to building an area for the first time and it's really that whole trying to establish what kind of biome we're going for and the assets we need and it's just very interesting to create this part of a world from scratch.
It's very interesting because it's very creative and it's also trying to use assets that we already have in different ways so it's sort of like this
Breath of fresh air, in a sense, as well, which is nice.
I like that a lot.
Jace
Is it hard to sort of, like, zoom out and be like, wow, look at this world that I made?
Because you must be like, so...
I know this part.
Hannah
Yeah,
Jace
it's... Because, like, I feel like when you've got a task, it must just be so easy to ignore everything outside of it.
You need to.
Hannah
Yeah.
Yeah, yeah.
It's like, I'm working on this one area, like, the rest of the map is just... Yeah.
You know?
But it's usually when I play the game, I sort of re...
re-experience it in a different perspective because I'm used to just flying through and seeing everything from like a big perspective and then I suddenly get down to like I'm small and I have to survive in this world and it's this completely different experience of the world I've built and
Jace
that's flying around you know yeah and it
Hannah
makes me experience things in a different way and it's it's nice because I like sometimes I find like nooks and crannies is like oh I forgot it's nice
Jace
That's the same even with me with programming.
Someone's like,
Hey, Jace, you made this thing, right?
I'm like, I don't know.
Turns out I did.
Snutt
I get that as
Jace
well.