January 17th, 2025 - Post-Production

January 17th, 2025

Post-Production

https://www.youtube.com/watch?v=s7H3vrje1nQ&t=2440

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    1. Snutt

      so after all that grind making all these shots in editor and creating all the sequences and rendering them and whatnot we take all these clips and we pull them into premiere and we start editing and we actually uh add a little bit of leeway in every clip that we make so that we have some editing power because sometimes a lot of things can actually change in the editing

      and sometimes we realize that we need something else or another shot once we start editing it.

      So it's nice to edit as you go.

      In fact, we almost have an edit ready before we even have all these shots rendered, just so we know timing-wise what we want to do and whatnot.

      So we edit it up and tighten it up.

      And once we get to the point where we can, uh, freeze the edit as in like, say like, okay, we're not touching the edit anymore.

      This is when we send it off to the audio people so that they can add audio design, um, and, you know, tweak up anything that may be needed with music and whatnot.

      And let me tell you this, uh,

      When you've made the edit and you send it over to the audio people, when you get the audio back, that's when it starts feeling like a trailer.

      Audio design adds so much to the trailers.

      They're so underutilized in a lot of stuff, I would say.

      Audio is so important in anything.

      Because without audio, our trailers are kind of lame, I would say.

      It really needs the music and the sounds and everything to make it all come together.

      So...

      Yeah, it's just it's such a gratifying part of the process when you've made all this stuff and you send it off to them and then you get audio passes back and it's like, oh, now it feels like a trailer.

      And then we have a little bit of an iteration there, like tweaking up anything that we want to change or any audio effects that we want to add.

      Sometimes we also do a little bit of a color grade at this point where we, you know, maybe tweak some saturation values in here and there or do something else that is needed, like a post-processing effect or something.

      But for the most part, we try not to do too much because like I said before, we typically want the trailers to sort of look like the game.

      So we don't want to, you know, change too much.

      I found sometimes when we made too harsh color grades in the past, people have commented like, oh, the game looks different now and it

      We don't want that.

      We want the trailer to reflect what the game looks like so that you know what you're getting.

      Last but not least, we add these title cards or end cards that actually have a lot of effort put into them as well.

      Almost every update we've made have had some kind of really neat design to the title of each update to make them look good, and they also animate well and that kind of stuff.

      And for the toilet flush, we want to make this dumb, dun-dun-dun toilet flush.

      letters flowing in, like letters flying in and crushing the thing and like cool sound effects and whatever and timing to the music and yeah, really neat.

      And the titles and like all this like cool graphics, they're usually made in After Effects by one of our UI artists.