January 17th, 2025
Custom Tools
https://www.youtube.com/watch?v=s7H3vrje1nQ&t=2394
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Snutt
So for a lot of stuff that we make for the trailers, we usually just use Unreal Engine's tools.
We've also made some custom tools for our trailers specifically.
So for instance, in the 1.0 trailer, we had this time lapse running.
We actually made a custom time lapse tool to be able to spawn factories and have them
kind of play out as if they were made in the game and we were just recording it.
But actually those were made in the sequencer and they were created in engine.
And we also had a similar tool where we were able to record ourselves running around in first person and then importing that into the sequencer and have it play out as if we were playing to make it seem natural and seem like actual gameplay.
But in truth, it was all made in sequence.
so after all that grind making all these shots in editor and creating all the sequences and rendering them and whatnot we take all these clips and we pull them into premiere and we start editing and we actually uh add a little bit of leeway in every clip that we make so that we have some editing power because sometimes a lot of things can actually change in the editing