April 8th, 2022 - Jace Talk: Houdini (Part 1)

April 8th, 2022

Jace Talk: Houdini (Part 1)

https://youtube.com/clip/UgkxUAwXxOcEuBJS-9gC1b3692FfpZSt6e2A

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    1. Jace

      And so the first tool that our VFX artist uses is called Houdini.

      Houdini is kind of like an all-in-one 3D software, but it's like most well-known for its simulations.

      So think about like destruction or fire or fluids and physics, et cetera.

      It is a node-driven and parametric software, so you can basically connect nodes so they can create behaviors that you want.

      You can tweak them with parameters as you go.

      And so our VFX artist uses Houdini to create dynamic simulations, which you can then convert into frames of animation.

      And then he can take those frames, convert them into like a flipbook kind of thing, and then use those as images on particles in the game, animated images, essentially.