April 8th, 2022 - Jace Talk: Adobe Illustrator

April 8th, 2022

Jace Talk: Adobe Illustrator

https://www.youtube.com/watch?v=o6ao9-UIZIQ&t=692

Suggested Wiki Refrence Code

Topics

    Transcription

    1. Jace

      So our UI artists use Adobe Illustrator actually, which is something we haven't mentioned yet.

      So a lot of people know what Photoshop is, but not as many people probably know what Illustrator is.

      And they're kind of the same thing.

      They're both like image creation or editing software.

      However, Photoshop focuses on raster images, which is images with pixel data, like colors and stuff in it.

      Think about PNGs or JPEGs.

      Whereas Illustrator focuses on vector images.

      And what vector images are, images that are created out of like shapes and lines and curves and things like that.

      And so essentially those files contain mathematical formulas that recreate the images, which then render to your screen, which is pretty fancy.

      And basically the main benefit of this is that you can scale things up and down, for example, and they never lose quality.

      That's one of the biggest advantages of vector art.

      And this can be beneficial if you're thinking about like prints, for example, if you want a logo on a business card, or if you want the logo on a billboard, if it's made in vector art, you don't have to make two different versions.

      You could just scale it up or down.

      This is also useful in game dev when you don't really know how big your,

      UI elements need to be.

      Maybe they need to be resized and be repurposed in other ways.

      Maybe if your game ends up getting like a mobile companion app and you want to use the same UI elements, you can scale them down.

      You don't have to recreate new ones.

      So yeah, there's a lot of benefits in starting in Adobe Illustrator for UI elements.

      And we use Illustrator to make all of our UI elements.

      Our UI artists also use Adobe Photoshop as well because at the end of the day, we will take those UI elements made in Illustrator, those vector images, and we will need to convert them into raster images, into PNGs, which we can then import into the engine.