April 8th, 2022
Jace Talk: Python (Part 2)
https://youtube.com/clip/Ugkxj-R436xU8XBIIXTOjbH9FSnenYNNj7V3
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Jace
And then from there, from Crowdin, we can download all the translations and then feed that into Unreal Engine 4.
A localization guy also uses Python.
This is mostly just to create small scripts and small apps that help speed up the workflow.
One great example of this is, for example, he's created some tools to help him do the text gathering and text compilation that you can do in Unreal Engine to do that without having to launch the editor because it can take some time for the editor to open.
So he's found a way to, you know, using Python to call that functionality from Unreal Engine without having to open the entire engine himself.
So this is kind of just like
Yeah, just kind of like a productivity boost and uses Python for other scripts as well for example just creating scripts that can just help automate repetitive tasks or pull information from crowd in so that we can you know take Contribution data so we can figure out who it is.
We want to credit in our credit section for our translations for example or for figuring out the Percentage completion for each language that we then display in our you know menu in game so people will know how to
how complete each language translation is.
Yeah, just various little things like that.