April 8th, 2022 - Jace Talk: Unreal Engine 4 (Part 7)

April 8th, 2022

Jace Talk: Unreal Engine 4 (Part 7)

https://youtube.com/clip/Ugkx48U5ZlMv6ENuqPzy1W90lVvZO_LhXXhc

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    1. Jace

      Next up is going to be the tools used for world design.

      The big tool here for world design is going to be, of course, Unreal Engine 4.

      This is where we implement any of our world changes and things like that.

      So we use the tools in Unreal Engine 4 to shape the terrain.

      We can use them to paint foliage, and foliage can be, of course, bushes and trees, but it can also be small rocks.

      And then we also use the engine to just like manually place larger indestructible things in the world as well.

      For example, cliffs.