April 8th, 2022 - Jace Talk: Unreal Engine 4 (Part 6)

April 8th, 2022

Jace Talk: Unreal Engine 4 (Part 6)

https://youtube.com/clip/UgkxRtRkmTQ6bAGNU3eNC3lVB2ZqHjDUadcy

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    1. Jace

      And the first tool that our game designers use is, this is a no-brainer, it's going to be Unreal Engine 4.

      And basically what our game designers do is they pretty much grab everything else that everyone else has done and they glue it all together in Unreal Engine 4.

      And most importantly, they then make it fun.

      So this means like integrating new content, might be setting up new buildings, adding them to build menus, setting up progression, for example, tweaking settings.

      Yeah, tweaking a bunch of things like, you know, use zoop limits or creature health, alt recipe balancing, I mean, balancing factory numbers in general.

      They also work in the engine in order to do some small adjustments to the world or for prototyping new features that they want.

      So they use blueprints to just quickly prototype some stuff that they want to try out.

      And they also use the engine to add gameplay elements to the world as well.

      So think about like creature spawners, resource nodes, adding nuts and berries, gas pillars, collectibles, you know, all that kind of stuff.