April 8th, 2022
Jace Talk: Wwise
https://youtube.com/clip/Ugkxa_m_JFtg1hqD6qwU1iyHI474ss1KKRj0
Suggested Wiki Refrence Code
Topics
Transcription
Jace
So the first tool that our sound designer uses is called Wyze.
And Wyze is kind of like a middleware.
It's an industry standard audio engine that we use to hook into Unreal Engine 4.
And we use that to store and control all game audio.
Unreal Engine 4 does actually have an audio engine built into it, but we just use Wyze instead.
And yeah, so basically, the way it sort of works is we set up a sound's property or behavior in Wyze, and then we use Unreal Engine 4 to trigger the sound in Wyze.