March 9th, 2019
Snutt & Jace Talk: Verticality & top-down views, procedural generation
https://www.youtube.com/watch?v=mvkDIjW-NDs
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Yeah.
Jace
I also think like, well, look at this.
I also think one good point that you always point out when you do the press stuff, Jase, is like when you start building upwards, like the top down view kind of also doesn't really work for
Snutt
that.
Yeah,
Jace
yeah.
So like some people have just asked for a top down view.
It's just not a good idea at all.
Because this has a third dimension and you can build up and you can have multi-layers, then you can't really...
The top-down view, you're just going to see the top layer, it doesn't help.
So things like a jetpack may be good, but then we also have things like watchtowers, which are good, and walkways that you can build up, things like that.
Because that's a little, like, notion in gaming
Simon
in general is
Jace
that whenever we get, like, whenever people give us feedback about, like, why don't you try and do this and blah, blah, blah.
Like, a lot of times we have tried it and felt like it didn't add to the core of the game or that it actually didn't work.
Because it's really hard to know if an idea is good if not until
Snutt
you
Jace
try it.
So, for instance, like, a lot of people ask about the procedural generation stuff.
And fun fact, we did have procedural generation at one point.
and skipped it because we didn't feel like it added enough to the game or whatever i'm not sure i wasn't around at the time when
Snutt
yeah
Jace
yeah
Simon
that was
Jace
basically the game it was the case yeah i mean when you look at this world now i i went like when you see it's like fully handcrafted uh it's you can see the trade-off it's it's uh easy to see
Simon
yeah
Jace
um i don't know if we're gonna find any