April 30th, 2020 - Simon & Jace Talk: Different ambient effects for different Biomes

April 30th, 2020

Simon & Jace Talk: Different ambient effects for different Biomes

https://www.youtube.com/watch?v=mci92Mhr7MM&t=608

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    1. Simon

      And also the ambient effects, it changes.

      So if I go to the northern forest, for example, we have like these small dust things flying around.

      And sometimes there's like straws of grass flying.

      So it changes depending, yeah, you know that word.

    2. Jace

      Depending, yeah.

    3. Simon

      Yes, where the player is in the world.

      And this is stuff that I'm like updating sometime and like I want to add more stuff to different biomes

    4. and

    5. Jace

      stuff.

      Right.

      This is the exact same thing as what you showed before where it follows the player, right?

      Yeah.

      When

    6. Simon

      you enter this area, it will just, oh, we're going to play this effect now.

      VFX artists do a lot of different things.

      This is a cave in grass fields.

      I think most people have been in it.

      There's just some...

      dust falling from the roof like small rocks sometimes bouncing on the ground and more like water yeah dripping water so this is what I'm working on like prototyping some stuff at a moment as well to just bring up the atmosphere

    7. Jace

      you know yeah is this stuff in or is these prototype stuff

    8. Simon

      This is prototype, so it's not in, but it's like some of this stuff will be in, I guess at some point,

    9. Jace

      at some point.

      Yeah,

    10. Simon

      yeah.

      Yeah.

      So this is like dripping water, maybe some seeping water and stuff like

    11. Jace

      that.

    12. Simon

      But I really like creating these kinds of small effects that just, they are just there, but people might not think of them, but they're there.