April 30th, 2020
Simon & Jace Talk: Different ambient effects for different Biomes
https://www.youtube.com/watch?v=mci92Mhr7MM&t=608
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Simon
And also the ambient effects, it changes.
So if I go to the northern forest, for example, we have like these small dust things flying around.
And sometimes there's like straws of grass flying.
So it changes depending, yeah, you know that word.
Jace
Depending, yeah.
Simon
Yes, where the player is in the world.
And this is stuff that I'm like updating sometime and like I want to add more stuff to different biomes
and
Jace
stuff.
Right.
This is the exact same thing as what you showed before where it follows the player, right?
Yeah.
When
Simon
you enter this area, it will just, oh, we're going to play this effect now.
VFX artists do a lot of different things.
This is a cave in grass fields.
I think most people have been in it.
There's just some...
dust falling from the roof like small rocks sometimes bouncing on the ground and more like water yeah dripping water so this is what I'm working on like prototyping some stuff at a moment as well to just bring up the atmosphere
Jace
you know yeah is this stuff in or is these prototype stuff
Simon
This is prototype, so it's not in, but it's like some of this stuff will be in, I guess at some point,
Jace
at some point.
Yeah,
Simon
yeah.
Yeah.
So this is like dripping water, maybe some seeping water and stuff like
Jace
that.
Simon
But I really like creating these kinds of small effects that just, they are just there, but people might not think of them, but they're there.