September 29th, 2023 - Q&A: What is a bug that you had during development that seemed easy to fix but wasn't?

September 29th, 2023

Q&A: What is a bug that you had during development that seemed easy to fix but wasn't?

https://www.youtube.com/watch?v=lK-kN8QOrJw&t=935

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    1. Snutt

      so uh and it's it's not just a thing that we can just like whip out and have it working there's actually a lot of work involved in making sure that works fine so uh kudos to them for doing it but um at the moment we don't plan to do it what is a bug that you have had during development that seemed easy to fix at first but was pretty difficult to fix and why there are a ton of those actually surprisingly

      One bug that I worked on, for instance, that I thought was easy to fix but wasn't, was to change it so that when you have the object scanner and you scan for berries and you pick up a berry, that it wouldn't scan the same berry again.

      That was a hassle and I never actually managed to fix it.

      But I believe we did fix it at some point, so it might be in the game.

      Or maybe it's not, I don't know.

      But I asked the other programmers and I had a couple of honorable mentions here.

      So one that comes to mind is the typo that was coal in the scanner where the C in the coal wasn't capitalized.

      That was apparently a pain in the ass to fix because it wasn't like handled properly for that translation system that we have in the game.

      So that was apparently a real head scratcher.

      And another admirable mention is the hub part keeping coming back and duplicating and shit like that.

      Really thought that would be easy to fix, but it was not.

      So, and I don't think we've actually fixed that yet.

      So, uh, there you go.