September 29th, 2023
Q&A: Is there a chance that clipping stuff won't make textures flicker in future?
https://www.youtube.com/watch?v=lK-kN8QOrJw&t=460
Suggested Wiki Refrence Code
Topics
Transcription
Snutt
No.
Is there a chance that clipping stuff, for example placing a foundation partly rotated overlapping another foundation, won't make textures flicker in the future?
Unfortunately, this isn't something that we can actually remove because this is like an inherent issue with how rendering sort of works with computer gra- in regards to computer graphics.
When you're drawing stuff on the screen, the way you sort of decide like what's in front of what on the screen, we use a, there's a buffer in the shader that's called a depth buffer, which writes like each pixel gives that like a value.
And sometimes you can end up in a situation where like between frames, the values are so close to each other that like it doesn't know from frame to frame, like what should have been displaying in front of what.
That flickering is essentially that going on where like things,
are not like things are really close to each other and like in in certain situations it doesn't know like which one should it render on top of which one because the values are so close and there's no good solution to get rid of that we have added a couple of like workarounds where we offset things slightly to get around from that but we can't get rid of that issue uh fully unfortunately but we can add more of these kind of like nitpicky situations but it depends on the material and stuff like that so uh
Unfortunately, we can't fully get rid of it, but hopefully we can make it a little bit better in the future.