September 29th, 2023
Q&A: Has the upgrade to Unreal Engine 5 increased the planned scope of the game?
https://www.youtube.com/watch?v=lK-kN8QOrJw&t=1083
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Snutt
at the moment um same goes with like putting a nanite on foliage that's also not something that we feel that we need at the moment it's not going to automatically make the game run better or look better just from from the box so it needs to warrant sort of the work that goes into updating the engine and we'll see if we do that or not essentially the only thing i can say is that update 8 will be 5.2 that's the engine version we'll be rolling and updating with
Has the upgrade to Unreal Engine 5 increased the planned scope of the game, or has it remained the same?
This one is quite tricky to answer, I think, because I don't think it has increased the planned scope of the game.
It's definitely given us an opportunity to do more tech art stuff that we weren't able to do before.
So in that sense, it's increased the scope a little bit.
And it's also limited us a little bit, because I don't know if you guys realize this, but Rain has been disabled in UpToDate.
because the implementation we had for Rain doesn't work in the new ending version, so we need to completely, from scratch, make a new Rain system.
I haven't seen too many people notice this, to be honest, so I don't think it's too bad that we're taking our time with that, and we'll see what happens with that.
But I don't know, there's no feature for the game that we can't do because we're not in Unreal Engine 5 or 4, you know?
I don't know.
I think we're setting us up better for the future when it comes to the tech of the engine to be able to optimize the game and that stuff.
I think that's better.
But as to like scope of the game, I think it's pretty much the same.