September 10th, 2021
Jace Talk: Distant Vehicle smoothing
https://youtube.com/clip/UgxWeK-t2NCv-imZmYx4AaABCQ
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Jace
So that's one limitation there.
Now, there's a couple of bonus little changes that are coming as well.
These don't help with the reliability of the vehicles, but they're just sort of nice to have.
So some of you might have noticed that when vehicles drive, when automated vehicles drive a certain distance away, they start like jittering, like teleporting from waypoint to waypoint.
They don't really smoothly drive between where they're supposed to go.
And that's because after a certain distance, we turn off their physics and we simulate them without physics.
And we've made a change to this.
So now that the vehicle's actually sort of smoothly using the splines that we mentioned before, they smoothly travel between their waypoints now and from a distance, it's actually pretty indistinguishable.
It's hard to even notice when that change happens.
So visually this looks a lot better.