September 10th, 2021
Jace Talk: Vehicles & Fuel usage
https://www.youtube.com/watch?v=kh3lVrBdjFE&t=307
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Jace
So yeah, that's another change that's coming too.
Another issue of unreliability with the vehicles before is that vehicles would stop running in the middle of their path because they ran out of fuel.
And this can happen for a few reasons.
It could be because you're not providing enough fuel, or it could be that if you have, you know, a truck coming after another truck, the first truck takes all the fuel or too much fuel, more than it needs, and doesn't leave enough fuel for the vehicle that comes directly after it.
And so we've made some changes to help with fuel in general as well.
So as I said before, the truck UI is getting an update.
It's showing how much fuel, how much of a given type of fuel is needed for all the vehicles using the truck station.
So that's gonna help.
So people know how much they need to provide.
The second thing that we're doing is that now vehicles now calculate how much fuel they need for their routes and they only take how much they need.
So that's the other important thing there.
They'll never take too much.
The next thing is that vehicles that get to a truck station that does not have enough fuel for them will wait for enough fuel.
So they'll stay there, they'll wait so they have what they need to complete their route, and then they'll take off.
And so a knock-on effect of this is that vehicles now require their recordings to be a closed loop, okay?
So now when you record your paths with your vehicles, this has changed as well.
So you would drive around like normal, and in order to complete your recording, you need to touch the first node of the recording again, and that ends recording and saves the recording.