February 28th, 2025
Ponko
https://www.youtube.com/watch?v=kSrUXtpuH34&t=441
Suggested Wiki Refrence Code
Topics
Transcription
Mikael
Who are you guys and what do you do at Coffee Stain
Anna
normally?
I'm Anna and I'm a lead 3D artist here at Coffee Stain.
I make pretty things for Satisfactory and I
help other artists making pretty things for Satisfactor.
Emmet
And I'm Emmett.
I'm the current game director here at Satisfactory.
Most of my day is writing documents, going to meetings, and planning for the future, whatever is to come.
So what game did you work on?
So we worked on Punko, which is a combination of a card-based roguelike game, sort of like Slay the Spire, with more tycoon management elements, like a zoo tycoon or a roller coaster tycoon.
And how did you interpret the theme of the game jam?
So the theme was the game cheats.
And we thought of a lot of different ways to approach this, like maybe there's some sort of hacks or something in the game or we have some sort of cheat system.
But what we actually landed on was this idea of casinos are sort of there to cheat the consumers who are going to them.
Casinos will cheat you.
Please don't lose all of your money in Vegas.
But we liked that concept.
And we were also like the entire team was kind of on board with this sort of like the strategy of a deck builder roguelike sort of game.
So we just put those two together.
So in Ponko, you will actually be managing your own casino and every single round you get some cards and you can make decisions based off that.
and yeah the idea is to kind of keep your reputation sort of like keep your casino with like a high reputation make sure you don't raise your suspicion level by cheating too much so that you might lose consumers or you might get like police raids or something and make as much money as you can just like good old capitalism so what did you do for the game specifically
Anna
So I was responsible for the art side of things and mainly focusing on environments, colors, the vibe of the game, what you see on the screen, some UI elements too.
It was really fun to create an art style within a few days.
That is also simple enough.
But I don't really remember what you did.
Emmet
Wow.
Anna
Did you do anything?
Emmet
I worked on, I mean, I worked on a lot of the early concept in design.
Myself and Berk worked on a lot of like the high level systems, like the ideas we're going to follow up with.
And then Berk was the one who actually did like the more in-depth system design.
I then swapped across doing some blueprinting, working with AI and some of the music or some of the music, all of the music that's in this game, the two tracks that are in this game and some of the other sound design, of course.
But then also a shout out to Villa, who did the character models and was doing a lot of the effects.
And Tobias, who was the absolute backbone of the project, with basically creating like the programming core of all of the gameplay and doing some of the UI interaction
Mikael
as well.
Did the game feel manageable within a week or was it stressful at any point?
Anna
So that's the whole kind of gist of Game Jam to assess how much time you really have and how your grand idea fits into that tiny bracket of time.
But I'm guessing it's a good question actually to our team because we did win the most, what was it?
Ambitious?
The most ambitious project because no one is really making tycoon games that often during Game Jams.
It's a very, yeah.
It's a lot.
Tiny moving parts.
But I think we managed to narrow down the game to what's the core of it and what's fun to play.
Emmet
Yeah, we found a good core loop.
We managed expectations with what to do with art.
I think we focused on just one level, opposed to Hades or Spire, which goes across multiple in their progression.
We finished in good time, I think.
We had polishing options, of course,
Still, we made the deadline.
Anna
And I mean, as usual, you don't really get a lot of time for balancing it.
So for those who are going to try the game, it's not balanced at all.
Just saying.
But it's still fun.
Emmet
We would appreciate feedback if people want to play and just drop comments on itch or wherever it's going to be.
Anna
Exactly.
And who knows, maybe we spend some more time fine tuning things and making it better.
Emmet
Shout at us on Twitter or Blue Sky or wherever we can be found.
Anna
Steam
Emmet
wishlist soon.
Anna
Who knows?
Mikael
Let's put that apart.
If you could have one superpower, what would it be?
Emmet
To fix all the bugs in Satisfactory.
Jesus Christ.
How many hours do you have in Destiny 2?
Why you gotta call me out like that, man?
So there's a new dungeon released two weeks ago, and I just saw today that I've spent a day and 10 hours already in that dungeon in the last, like, 10-ish days.
Mikael
Yeah.
Anna
What a nerd.
Mikael
Yeah.
Would you be in pain if we add water physics to Search Factory?
Anna
I won't be.
Ben will be.
Mikael
Poor guy.
Let's do
it.
Mikael
That's a yes from me.
Are colleagues suffering?
Hell yeah.
What is the one thing that you are better at than anyone else in the office?
Anna
I think I'm the best at resting bitch face.
Mikael
Show us.
So what's your favorite thing about Jace?
Who?
Anna.
Emmet
means this guy
Anna
oh he's cool we had a we had a lot of fun times together yeah remember him yeah
Emmet
he's a lovely guy
Anna
yeah lovely guy
Emmet
anything else you want to mention about the game um i think it's important to mention we also won best visual design for our game which is thanks to anna's art style
Anna
Thank you, thank you.
It was also Ville helping out.
But also, fun fact, is that Ponko, the name, came from Emmet misspelling the word poker.
It was just way too funny and we were like, this is the easiest decision for a name.
Mikael
Incompetence.
Anna
Yep.