October 27th, 2020
Snutt Talk: Jump Pads
https://www.youtube.com/watch?v=iahxEfLCFWU&t=245
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Snutt
Now in this update, we've also added some quality of life improvements to the game.
So let's check them out by starting with jump pads.
So instead of having two different sets of jump pads, it's now just one buildable where you can figure the angle of the jump instead.
So previously, jump pads would just apply a uniform force on the player when they stepped up on them.
But now jump pads will instead calculate the force needed to hit a specific target, making them much more reliable.
In addition to this, we also visualize the player trajectory so you have an easier time figuring out where they're going to blast you.
And for some reason, now you can also place these on walls and at the bottom of foundations.