May 24th, 2019 - Kristoffer Talk: Personality of animations

May 24th, 2019

Kristoffer Talk: Personality of animations

https://www.youtube.com/watch?v=fI7gnbG4Omk&t=91

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    1. Kristoffer

      I find that kind of fun, that kind of challenge.

      You also want to try to add some sort of personality or something to the animation, so you can show what kind of character it is.

      But with machines, it's like, yeah, it's a machine, so it doesn't really have a personality per se.

      But you can try and do small things.

      The nuclear reactor, for example, the old one.

      and the Portable Miner is more of a character than a machine.

      It's like a little robot guy that kind of does its thing when it has squinty eyes when it's pushing down on the ground.

      It's also the design of the machine or the Portable Miner.

      It looks like a character.

      It looks like it has a personality.

      The space elevator, we noticed players pushing the button and then nothing happens.

      So, okay, shit, we have to add something.

      I didn't really know what to do with it.

      So you have to make something up that's not weird.

      I don't know what it does.

      It charges up and then shoots it away.

      And he's like, yeah, sure, maybe.

      Something had to be there and had to do it in a pretty short amount of time as well.

      So I just did something.

      The creatures, some of the creatures might not have similarities to real-world creatures.

      Then it's kind of hard to get a feel of what kind of movement or physicality should they have when it's super weird and the legs are backwards or whatever.

      That can be kind of hard.