May 28th, 2021
Q&A: What's coming in the future for optimisations to Satisfactory?
https://www.youtube.com/watch?v=dyqOMITwLsY&t=1837
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Snutt
So what's coming in the future when it comes to optimization for Satisfactory?
What's planned on your backlog?
If there's anything you can talk about that we haven't revealed yet.
Ben
Yeah, one of the things I really want to do still is split the world in smaller parts because a lot of people are like, oh my God, when I cross this line, my game lags.
Snutt
It's
Ben
like, yep, that's because you're loading in 100 megabytes of data and that needs to go to the GPU and the foliage needs to rebuild.
So basically what I want to do is to split up the worlds in smaller sections.
And this way the stutter should be less or even not apparent.
So that would be the ideal case.
But we kind of have the workflow issue that the world is in a different branch.
Otherwise we have problems with releasing updates because that means that Hannah and Michiel need to work their ass off so we can release factory content.
So that's why that stuff is being slow on our side, I guess.
Snutt
Right.
Ben
The workflow reasons and branching and all the shenanigans.
Snutt
Cool.
Ben
Uh, the other thing I really want to make higher clean instance splines.
Snutt
Yeah, that's, that's something, uh, we've been talking about since, since we made splines, I think, uh, well,
Ben
just break the ice i got it working but i don't yeah so they work but they're not worth it at the moment so yeah shit
Snutt
because it was a it was a time when not even like the splines themselves were instance and then instanced and uh yeah the performance wasn't great at that point
Ben
Yep, it's much better.
Snutt
Oh, holy shit.
Ben
I guess that sums it up.