February 10th, 2026
Q&A: Is developing as thought-consuming as playing is?
https://www.youtube.com/watch?v=ai-BtwEoP4U&t=1175
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Mikael
Is developing as thought-consuming as playing is?
I go through every aspect of my life thinking about what next to my save.
Kind of.
Kind of in a different way, because obviously being the devs of this game means that we, yes, even the community managers,
We all get to walk around thinking about what could be in the game.
Like you guys, ultimately, while you have all the freedom to... Hi.
Dog.
Dog for me.
Doggy.
Dog for me.
Nothing for you.
Aw, sneeze.
Sneezy.
Mikael
Stretchy while you guys are confined to what the game has in terms of content and rules We obviously are not we can add stuff.
We can remove stuff which Kind of expands the possibilities for us Which also is the daunting aspect of game development People say hi Emmet if you're still here, maybe it's not
the endless possibilities and the impulse syndrome of you know us being shit like how do we people like because bluntly no one no one in this office comes even remotely close to understanding the game at its fundamental like bits and pieces like some of you guys in the community just judging by the highlights and what you guys build and how you guys treat this game players and this is true for most games honestly players in some aspect
in very specific aspects.
There will be players who are more knowledgeable than devs for the vast, vast, vast majority of games.
And only, and just because devs are making the game, that does not make them the final authority on what works, what's fun, and what should be added or not into the game.
So there is a metric shit ton of impostor syndrome going on as well when trying to decide on what goes in and out of a game that you guys care so drastically about.
So yeah.
It is, it's rough.
When did I get into this?
Oh yeah, chat question.
It's everywhere, man.
Every aspect of life.
Every aspect of life.