March 24th, 2026 - Setting multipliers makes things go ludicrous

March 24th, 2026

Setting multipliers makes things go ludicrous

https://www.youtube.com/watch?v=ZM1-PIM5L-w&t=134

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  1. Mikael

    Seeing now Slice Mister, example with phase two with a hundred times and two times the five times of the multipliers, we have also seen

    very very daunting numbers already from people realizing that setting multipliers means that every step in a production line goes exponential by just how simple math works which means that you need some ludicrous numbers to produce very few numbers this can even go as far as creating or needing a hundred hundreds of ore to create like two or three iron plates in the very beginning as far as that

    Again, like these these numbers.

    They are hard like set you can see that it is point two point four point 150 I forget the exact numbers again.

    I don't look at the drop down too closely And we we agree to a point that Yes, it is kind of off that

    some cases, some cases with the huge multipliers where you will need a lot more to produce a lot less can feel obnoxious, especially when combined with power multiplying because at some point the amount of sheer power you need to create too little just makes no sense.

    And also the other way around, having multipliers go below one, so needing less to produce more can actually cause its own issues and have the game

    be more challenging than intended when you have to deal with way way way more waste product than needed in tiers 5 and upwards.

    So that's also a consideration if we multiply if we multiply backwards or below one do we actually also reduce the amount of waste you produce

    because having it go, having it stay the same or go up is actually making the game harder or like more stressful to deal with because you just produce so much waste by inserting very little into your refineries and so.