February 14th, 2025
Replication systems
https://www.youtube.com/watch?v=Z3UtGdftZbc&t=345
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Mikael
But moving forwards in the weeks afterwards we will also be rolling out even more bug test fixes and optimizations too experimental for you to test.
And these changes are bigger and they include changes that vastly improve our foliage, lightweight, recipe and schematic systems to overcome multiple network bottlenecks that we've had in the past.
Right now, while playing in multiplayer or on a dedicated server, you can end up in situations where after removing large amounts of foliage, foliage might stop replicating altogether, resulting in foliage being non-interactable or just not properly disappearing.
Our incoming improvements in the weeks following should result in less strain on Unreal Engine's replication system leading to an improved multiplayer experience, and it should also alleviate the very common issue of reliable buffer overflow on joining a session.
With this, there should be a significant improvement in how fast foliage and buildables are loaded compared to joining a save and seeing buildables and foliage pop in and out of existence in a very just blocky way.