September 26th, 2018
Jannik Talk: Satisfactory composition process
https://www.youtube.com/watch?v=Y7G72e0LLBg&t=114
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Jannik
with the factory music, which plays when you're in your base, which is a bit more happening, less cinematic and more structured.
For Satisfactory, I've always, I start up the game, I take some screenshots of the area, for example, if it's exploration music or just a factory, and then I start playing about with different sounds.
I rarely have a strong idea beforehand.
I have the feeling, but not the melody and not the sounds.
I get that out by just playing.
I mean, it comes quite naturally when you start.
This soundtrack is very strongly based on a hardware synth called the Arp Odyssey, which is an old one from the 80s.
And it has a very distinct, thick sound.
And you can hear it in, I think, 90% of the tracks.
It's there somewhere.
It suits the game, and it's sci-fi, but it's also a little bit retro.
I use a program called Reason, for some reason, for writing music.
But then I mix and master in another software called Cubase, which I'm sure people will know of who works with music and sound.
Yeah, I compose for other media.
I've been composing for quite a few mobile games, and it's a completely different format.
It's not as fun, it's not as creative, because it's usually just two tracks that loop over and over again, so you can't do anything dramatic.
I can go bananas the same way.