September 26th, 2018 - Jannik Talk: Satisfactory composition process

September 26th, 2018

Jannik Talk: Satisfactory composition process

https://www.youtube.com/watch?v=Y7G72e0LLBg&t=114

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    1. Jannik

      with the factory music, which plays when you're in your base, which is a bit more happening, less cinematic and more structured.

      For Satisfactory, I've always, I start up the game, I take some screenshots of the area, for example, if it's exploration music or just a factory, and then I start playing about with different sounds.

      I rarely have a strong idea beforehand.

      I have the feeling, but not the melody and not the sounds.

      I get that out by just playing.

      I mean, it comes quite naturally when you start.

      This soundtrack is very strongly based on a hardware synth called the Arp Odyssey, which is an old one from the 80s.

      And it has a very distinct, thick sound.

      And you can hear it in, I think, 90% of the tracks.

      It's there somewhere.

      It suits the game, and it's sci-fi, but it's also a little bit retro.

      I use a program called Reason, for some reason, for writing music.

      But then I mix and master in another software called Cubase, which I'm sure people will know of who works with music and sound.

      Yeah, I compose for other media.

      I've been composing for quite a few mobile games, and it's a completely different format.

      It's not as fun, it's not as creative, because it's usually just two tracks that loop over and over again, so you can't do anything dramatic.

      I can go bananas the same way.