November 12th, 2020 - Birk Talk: Changes left in 2020

November 12th, 2020

Birk Talk: Changes left in 2020

https://www.youtube.com/watch?v=VYyFA7-yRKc&t=277

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    1. Birk

      Sorry, one second.

      Just lots of talking.

      Really nice to have you here, by the way.

      There's a few more things, actually, that we want to do this year.

      Two, specifically.

      One smaller thing and one bigger thing.

      Not going to be major new content.

      Sorry about that.

      But something that we want to release very soon to you.

      is another rework of the conveyor networking.

      We had done one earlier, it's escaping me right now when exactly, but yeah, he's done another one.

      Because after having the latest rework up for a while and testing it and seeing how that actually works in a live environment with all of you guys, we realized there are still things to fix.

      So with this rework, one of the major things is that it should eliminate some of our most common crashes that are part of the conveyor networking.

      So that's going to be really nice to get out.

      And in general, it should make our conveyor networking more stable than it is now.

      So yeah, hopefully that's going to not stay experimental very long.

      and going to go to early access pretty soon as well after it's released.

      But we'll see about that.

      Anything can happen.

      And the other thing is we have been working on upgrading Unreal Engine, the Unreal Engine that we're working in, to version 4.25.

      There's lots of cool stuff in 4.25 that we want to use to make the game better and also should allow us to bring a bunch of optimizations or performance upgrades for you all

      we hope you're gonna notice.

      What we're also doing with that one, when that one goes live on experimental, we'll be adding some improvements to the multiplayer, mostly in terms of bandwidth and how the bandwidth is handled.

      So we're hoping that that gives some improvement for playing together in multiplayer.

      And like specifically one of the things it's supposed to be addressing is the

      player character lag and creature lag that clients can experience mostly.

      To make that better.

      So yeah, that one is hopefully going to experimental still this year.

      And maybe, maybe Charlie Access this year as well.

      This really depends on the bugs, because engine upgrades can be quite heavy on bugs.

      Yeah.

      That's this year.