March 18th, 2022 - Snutt & Jace Talk: Unreleased Content article

March 18th, 2022

Snutt & Jace Talk: Unreleased Content article

https://www.youtube.com/watch?v=VBGakEZilwk&t=589

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    1. Snutt

      Unreleased content, Snut.

      So this was initially created in the Hadron Collider, which we then ran into the Particle Accelerator.

      And reworked.

      And reworked.

      Quantum Crystal.

      I have no idea what this is.

      I've

    2. Jace

      never seen this before.

      What do they say here in the wikios?

      A crafting point used to create superposition oscillators, maybe.

      Superposition oscillators are a thing.

      People got it from their Fixmas advent calendars, right?

    3. Snutt

      Yep.

      And that's probably something that's going to end up in the game, the superposition oscillators at least.

    4. Jace

      I assume we wouldn't have added this if we didn't intend to add it later.

      No.

      So it's probably coming.

      We just...

    5. Snutt

      Famous last words.

    6. Jace

      Someone's got a plan for it, not these guys.

      Okay, sorry, SamFlectorator.

    7. Snutt

      SamFlectorator, I guess, comes from Sam something.

      Same thing there.

      I don't know if this is relevant

    8. Jace

      anymore.

      People have been asking about when can we use SamOre.

      Yeah, you can't use SamOre yet, but the intention is that you will be able to use it at some point.

      we don't really want to say too much more about that we don't know if you'll be able to convert them into ores or not i mean ingots uh but um you know we have left them in the game because we do intend that you could do something with it

    9. Snutt

      so heat resistance suit so this is interesting because i don't know any thing that can hurt you by heat in the game we have the radiation suit and i think this is maybe like a

      early prototype of that maybe yeah there was

    10. Jace

      probably some plans for having uh some like heat damage or something like that but it's uh we don't have anything like that in our map so yeah we had a couple weapons here we have scattergun which oddly enough couldn't be reloaded and this is this is just again it's like we we created the concept for it maybe prototyped it and

      It kind of just died, and we forgot that it was there.

      And that's kind of why it ended up shipping with the game.

    11. Snutt

      The rifle is a funny story.

      Yeah, this is a great story.

      Because, like, the rifle was...

      I thought originally that the Rifle Mark II did less damage, but according to this, it does 12 damage.

    12. Jace

      Yeah, the magazine size was smaller, right?

      Yeah.

      I think.

    13. Snutt

      Because the way I remember it was that we when we started working on like a lot of stuff we had ideas for like oh what if we had like a Mark 2 of everything essentially and then when as we went on we realized like maybe we shouldn't do that because we can rebalance the game and make it work with just Mark 1 stuff and

      I think Rifle Mark 2 was like a remnant of that.

      But then before we decided that, we were working on the Rifle Mark 1 and Mark 2 and then like, whatever, we'll rebalance Mark 1 rifle.

      But we didn't rebalance this because we thought that we weren't going to add that.

      But then we accidentally included it in a build.

      Yeah.

      And this was usable.

      This wasn't even something that you could actually use.

    14. Jace

      Yeah.

      People were sending a lot of messages about this being like what the hell is this about?

      Yeah, where you get this weird gun here?

      That's not really obviously better or anything like

    15. Snutt

      that.

      Why is it so bad?

    16. Jace

      Yeah, and we were just like whoops We just

    17. Snutt

      rip that out, right?

      1.5

      MK2

    18. Jace

      variants of buildings.

      People still request an MK2 version of buildings.

      And they did technically exist at some point.

      We did have them in the game.

    19. Snutt

      They were just the same model, but we just made them better in-game.

      But we ended up feeling that it was just kind of like, well, there's a couple of reasons why we probably won't do this.

      First is because we felt that if we would have to have Mark II buildings, it was like...

      we would need to make like new appearances for them so it's just like the same building but they just look better or whatever we actually wanted them to like look better and like animate differently and stuff like that and that is a lot of work like just getting our current machines to the point that they are has been a lot of work so

      Just from that aspect, we don't feel like it's really worth the work for what you get out of

    20. Jace

      it.

      But then there's also the element of like, well, what does a Mark II thing do?

      Does it do the same thing as before but quicker?

      But then we have overclocking to handle that kind of thing.

      Or does it do different recipes?

      But then that's what a new building does.

      So it's like, why would we add a constructor like Mark II and not a new building that can do different things?

      There's a lot of work that goes into making a Mark II version of a building, and the gain is kind of minimal.

      It doesn't really change the game.

      that much more so than like a new what a new building could do yeah so i don't think mark ii buildings are coming you guys

    21. Snutt

      i think some of these i think the converter and another one that's coming later we're in like one of the first trailers we put out in the game because there's a shot where like we we have like the holograms selected and we just switch between different buildings and i think this one and one that's coming later the uh the storage remote storage thing i think they were in the game for a long time

      This one, I have no idea what this is.

      Used to convert any two raw resources.

      I remember the discussions around this.

    22. Jace

      Yeah, I remember this as well.

      This is when I was programming on the game.

      There were discussions about the converter.

    23. Snutt

      But I think we just didn't find any real use for it in the game.

      Even though it might sound like, oh, that sounds awesome, but I don't think we actually managed to fit it into the game to make it fun or anything like that.

      So that's probably

    24. Jace

      why we didn't include

    25. it.

    26. Snutt

      Hadron Collider.

      Now, this, interestingly enough, we didn't change too much on the model, but we did change the front here.

      So it used to be that the stuff came in from the side of it, and now I think it comes straight in.

    27. Jace

      I think the way that the power was used, how it ramps up now, that wasn't how it was before, right?

      I'm pretty sure that was a new thing with the particle accelerator.

    28. Snutt

      That was introduced with the particle accelerator.

    29. Jace

      So here, as of patch 0.4, update 4, it's been reinterpreted.

      Particle accelerant has a different function,

    30. Snutt

      correct?

      Also, we do different animations now, because originally it would just light up.

      And then Simon did instead so that it spins and does electrical stuff.

      It's like, whoa, flashy and shit.

      Industrial lighting.

      So yeah, we did have...

      Early on in the game, we did have a version with a bunch of lighting in it.

      And I think the model for this industrial light is the same as the... What's it called in the game?

      Street light?

      Street light, yeah.

      Didn't need to look it up on the wiki this time.

      I looked it up on the wiki.

      Oh, damn it!

      Literally right there.

      We did have an old version of the game where we did have lighting, and it was just a nightmare to implement because it slowed down the game.

      And now we have a much more clever implementation of lighting in the game, so that's why we could introduce lighting.

      in Update 4.

      But that's the uncle or the grandpa of lighting.

      Powered wall.

      I remember this.

      A lot of people asked for this when we introduced the game.

      We didn't like the powered wall because it was not intuitive how you use it.

      I remember when you built something, you didn't understand how you would feed in the wires and stuff like that.

      And we solved that by having the wall connectors instead.

      So this is one of those features where we tried it out and prototyped it, and we didn't know...

      It's kind of useful, but not really in this state.

      And this evolved into the power connectors, which I believe we also want to do

      like along with this, but I think we just decided that that's probably better to just have power connectors.

      And I

    31. Jace

      think

    32. Snutt

      they kind of serve the same purpose as the powered walls, even though like it might be easier just if you had power walls, they would like be sequentially powered or whatever.

    33. Jace

      Yeah, I get the feeling that if we, you know, if we talk, you know, mention this on this video, you know, a lot of people are going to say that sounds really cool.

      I really like it.

      And if you do, let us know.

      Let us know if you would like it.

      Let us know how you think it should work, you know.

      Folks here, you know, they read the comments.

      And also go to the QA site, questions.satisfactorygame.com.

      Leave it there and upvote it and stuff like that.

      Let the team know if you like this and how you think it should work.

      The quantum encoder.

      Yeah, I don't know what this does.

      I have

    34. Snutt

      no idea what this is.

      This is literally

    35. Jace

      the first time I've seen this.

      It was used for crafting the quantum crystal and superposition oscillator.

    36. Snutt

      Okay.

    37. Okay.

    38. Snutt

      Sounds good.

      Remote storage.

    39. Jace

      Ah, remote storage.

      Remote storage.

      So actually, this is interesting.

      So remote storage is basically something that I think you can put items into, and then you can access it from anywhere or something like that.

      Yeah.

      And I actually prototyped this first.

      So this is one of the tasks that I had was to get the initial version of the remote storage working.

      I think we called it central storage at the time.

      Yeah,

    40. Snutt

      yeah.

      And interesting enough, one of my first tasks was to rip this code

    41. out.

      Hahahaha!

    42. Snutt

      Because when we changed how we did networking in the game, there was a bunch of weird cases where we had the sensor storage.

      Because you could access the sensor storage from everywhere.

      And it would plug up how we did the networking code.

      So it was just like, are we going to have this?

      And we're like, maybe not.

      And then we're like, all right, I'll just delete it then.

      So I remember specifically a couple of places where I just saw code for center storage.

      I'm like, ah, get shit rid of that

    43. shit.

    44. Snutt

      Now sorry my story my life.

      Yeah.

      Yeah, this guy just comes along

    45. Jace

      So another page we've got is future content But I don't really want to speculate on this stuff too much because I think it's really fun to see what people come up with here And of course, we don't want to confirm or deny anything You can see that there is a list of potential release dates remember 31st being my favorite